Station AU-7495 · no signal
Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 1d ago
- Players now
- 1/ 40
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 3
- Rank
- #7,495
- top 34% · #150 in OC
- No wipes
- resets
- 9 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 40 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 08:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Pulse Testing?
Generated by the game, the map on Pulse Testing is procedural, size 3,000 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Pulse Testing?
You will find no gather rate in the name of Pulse Testing. 16 players is the most a group can hold. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Pulse Testing right now?
A reading taken now finds Pulse Testing offline; the most recent activity was 35 hours ago. The seven-day average is 1 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 1 players.
How does Pulse Testing rank against other Rust servers?
For player hours across the last seven days, Pulse Testing takes #7,495 overall and #150 in Oceania, inside the top 34% of all ranked servers.
Operator and location
How reliably does Pulse Testing stay online?
As recorded now, Pulse Testing is not reachable, the last contact having been 35 hours ago. Going by the uptime figure it reports, it restarted about 10 hours ago. 22 of 48 hours in the last 2 full days were up time, 46% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Does Pulse Testing hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 31,297. It reached a ceiling of 1,639 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Pulse Testing run from?
The OC tag puts Pulse Testing in Oceania, and the region code it publishes is au1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 168.100.162.88:28015.
What build of Rust does Pulse Testing use?
Rust network protocol 2635 and build 168909 on Linux is what Pulse Testing runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Pulse Testing run its wipes?
No wipe schedule is kept by Pulse Testing, which makes a new world every few hours. None of those resets counts as a wipe.
Server tags
What do the server tags on Pulse Testing mean?
The game's server browser reads the tags Pulse Testing publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rau1 (Region code): The region code for this server is au1; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): Oceania is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Pulse Testing appear?
The Rust Server Trends lists that take in Pulse Testing are: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Which person or group runs Pulse Testing?
Both Pulse Testing and 1 other server we track publish a pulserust.net hostname, so one operator most likely runs them.
Join the server
What steps get you onto Pulse Testing?
Enter client.connect 168.100.162.88:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://pulserust.net/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.