Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players32,693 Active2,804 Wipes · 3 h68 48 h

Station XX-15341 · recording

RUST in TNK TEST Server JP PvE

Online 162.43.91.177:28015 checked 10m ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.1 daysbetween real wipes
on rhythm
60%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:32 UTC FW27d ago M0.3rising 2 – running 0
Sun 27 Sep, 12:04 UTC31d ago M0.3rising 2 halved by day 2 4.2 days 0
Wed 23 Sep, 08:35 UTC35d ago M0.3rising 3 halved by day 2 4.1 days 1
Wed 23 Sep, 01:46 UTC36d ago M0.5rising 3 – 0.3 days 0
Fri 18 Sep, 12:12 UTC40d ago M0.0rising 1 halved by day 1 4.6 days 0
Thu 17 Sep, 07:58 UTC41d ago M0.0rising 1 – 1.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 24 on average
29/ 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 20 on average
24/ 200
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average
6/ 100
[JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average
5/ 100
20/ 100
#10-[搞就完了]10倍/10.29新档/无权/萌新首选 EA · no group limit · 11 on average
19/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RUST in TNK TEST Server JP PvE?

RUST in TNK TEST Server JP PvE runs a procedural map of size 3,000 with seed 146895288, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RUST in TNK TEST Server JP PvE?

The name of RUST in TNK TEST Server JP PvE gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on RUST in TNK TEST Server JP PvE?

At this moment, RUST in TNK TEST Server JP PvE records 0 players across 20 slots. The population averaged 0 players over the past week.

How does RUST in TNK TEST Server JP PvE rank against other Rust servers?

On player hours for the past week, RUST in TNK TEST Server JP PvE sits at #15,341, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does RUST in TNK TEST Server JP PvE stay online?

As recorded now, RUST in TNK TEST Server JP PvE is running. Going by the uptime figure it reports, it restarted about 11 days 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 15 September 2026 it was recorded for the first time by Rust Server Trends.

How well does RUST in TNK TEST Server JP PvE perform under load?

Across the last 48 hours it averaged 196 server fps, with a floor of 129. At its highest, it carried 48,456 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,205 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does RUST in TNK TEST Server JP PvE run from?

The name of RUST in TNK TEST Server JP PvE points to Asia, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 162.43.91.177:28015.

What build of Rust does RUST in TNK TEST Server JP PvE use?

RUST in TNK TEST Server JP PvE is running Rust network protocol 2633 and build 163794 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on RUST in TNK TEST Server JP PvE?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

On what timetable does RUST in TNK TEST Server JP PvE run its wipes?

No next wipe can be predicted for RUST in TNK TEST Server JP PvE, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 12 hours.

Tags

What do the server tags on RUST in TNK TEST Server JP PvE mean?

These are the tags RUST in TNK TEST Server JP PvE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RUST in TNK TEST Server JP PvE appear?

These Rust Server Trends lists include RUST in TNK TEST Server JP PvE: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto RUST in TNK TEST Server JP PvE?

Enter client.connect 162.43.91.177:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build Game build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.