Rust Server TrendsSeismic network · station log
Recording Stations11,756 Players64,636 Active3,440 Wipes · 3 h196 48 h

Station XX-15323 · recording

Rust Server

Online 162.43.53.191:28015 checked 8m ago

pve
Connect
Players now
0/ 4
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 4 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 15:34 UTC4d ago M0.0steady 0 – running 0
Mon 19 Oct, 14:48 UTC9d ago M0.0steady 0 – 5 days 0
Fri 2 Oct, 17:27 UTC26d ago M0.6rising 4 halved by day 3 16.9 days 0
Thu 24 Sep, 21:12 UTC34d ago M0.0steady 1 halved by day 1 7.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 55 on average
15/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 32 on average
26/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average
17/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
10/ 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
41/ 200
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust Server?

The procedural map on Rust Server is size 2,800 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rust Server?

You will find no gather rate in the name of Rust Server. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Rust Server right now?

At this moment, Rust Server records 0 players across 4 slots. The population averaged 0 players over the past week.

How does Rust Server rank against other Rust servers?

Over the last seven days, Rust Server recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does Rust Server stay online?

As recorded now, Rust Server is running. The uptime it reports puts its last restart about 4 days 18 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 24 September 2026 it was recorded for the first time by Rust Server Trends.

Does Rust Server hold a steady tick rate?

Across the last 48 hours it averaged 185 server fps, with a floor of 122. The world held up to 40,757 entities at its peak, buildings and deployables included. It reached a ceiling of 2,187 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Rust Server hosted?

A region is not published by Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 162.43.53.191:28015.

What build of Rust does Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Rust Server?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

On what timetable does Rust Server run its wipes?

No next wipe can be predicted for Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 20 hours.

Server tags

What do the server tags on Rust Server mean?

Tags published by Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Server appear?

The Rust Server Trends lists that take in Rust Server are: Rust community servers without the side modes and Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

How to join

How do you connect to Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 162.43.53.191:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp4
Max players Slots: 4.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.