Station XX-15323 · recording
Rust Server
Online 162.43.53.191:28015 checked 8m ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 15:34 UTC4d ago | M0.0■steady | 0 | – | running | 0 | |
| Mon 19 Oct, 14:48 UTC9d ago | M0.0■steady | 0 | – | 5 days | 0 | |
| Fri 2 Oct, 17:27 UTC26d ago | M0.6▲rising | 4 | halved by day 3 | 16.9 days | 0 | |
| Thu 24 Sep, 21:12 UTC34d ago | M0.0■steady | 1 | halved by day 1 | 7.8 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Server?
The procedural map on Rust Server is size 2,800 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust Server?
You will find no gather rate in the name of Rust Server. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Rust Server right now?
At this moment, Rust Server records 0 players across 4 slots. The population averaged 0 players over the past week.
How does Rust Server rank against other Rust servers?
Over the last seven days, Rust Server recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Rust Server stay online?
As recorded now, Rust Server is running. The uptime it reports puts its last restart about 4 days 18 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 24 September 2026 it was recorded for the first time by Rust Server Trends.
Does Rust Server hold a steady tick rate?
Across the last 48 hours it averaged 185 server fps, with a floor of 122. The world held up to 40,757 entities at its peak, buildings and deployables included. It reached a ceiling of 2,187 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Rust Server hosted?
A region is not published by Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 162.43.53.191:28015.
What build of Rust does Rust Server use?
Rust network protocol 2635 and build 168909 on Linux is what Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Rust Server?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does Rust Server run its wipes?
No next wipe can be predicted for Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 20 hours.
Server tags
What do the server tags on Rust Server mean?
Tags published by Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Server appear?
The Rust Server Trends lists that take in Rust Server are: Rust community servers without the side modes and Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 162.43.53.191:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.