Rust Server TrendsSeismic network · station log
Recording Stations11,690 Players52,970 Active3,210 Wipes · 3 h138 48 h

Station XX-1128 · recording

JPN Rust Sever PvE

Online 162.43.49.131:28015 checked 9m ago

monthly wipes pve
Connect
Players now
2/ 20
10% full
Motion · 24 h
M0.5falling
−3 players on the day
7-day average
8
peak 20
Rank
#1,128
top 5%
Last wipe
27d ago
monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1128 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 20 slots
Motion · 24 h
M0.5falling−3 players
Sharpest hour
−4into Wed 15:00 UTC
Peak · 48 h
13most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152010:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak
20players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 5 hours in, with 8 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 22:57 UTC FW27d ago M1.2rising 20+8 queue – running 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average
12/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average
17/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average
14/ 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
31/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
4/ 150
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 16 on average
16/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on JPN Rust Sever PvE?

Generated by the game, the map on JPN Rust Sever PvE is procedural, size 5,000 with seed 815094. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on JPN Rust Sever PvE?

You will find no gather rate in the name of JPN Rust Sever PvE. The group limit is 8 players, the game's default. In pve mode, no combat against other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on JPN Rust Sever PvE right now?

At this moment, JPN Rust Sever PvE records 2 players across 20 slots. Across seven days this server recorded an average of 8 players and a peak of 20. The last 48 hours show their highest activity at 10:00 UTC, averaging 11 players.

How does JPN Rust Sever PvE rank against other Rust servers?

On player hours for the past week, JPN Rust Sever PvE sits at #1,128, which puts it inside the top 5% of every ranked server.

Operator and location

How reliably does JPN Rust Sever PvE stay online?

JPN Rust Sever PvE is up at the moment. Its reported uptime points to a restart about 6 days 9 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does JPN Rust Sever PvE hold a steady tick rate?

The 48-hour average is 32 server fps; 20 is the lowest observed. The world held up to 216,145 entities at its peak, buildings and deployables included. Its highest memory use was 7,811 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is JPN Rust Sever PvE hosted?

Nothing about a region comes from JPN Rust Sever PvE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 162.43.49.131:28015 is the address it uses.

Which Rust version is JPN Rust Sever PvE running?

On Linux, JPN Rust Sever PvE runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on JPN Rust Sever PvE?

On average, the busiest point of its recent wipes drew 20 players. With 8 more in the queue, the crowd on the latest wipe peaked 5 hours after the wipe.

How often does JPN Rust Sever PvE wipe, and on which days?

At the force wipe each month JPN Rust Sever PvE wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 27 days 10 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on JPN Rust Sever PvE mean?

Tags published by JPN Rust Sever PvE and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): There's no player combat; the world provides the threat. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does JPN Rust Sever PvE appear?

These Rust Server Trends lists include JPN Rust Sever PvE: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to JPN Rust Sever PvE?

To join, enter client.connect 162.43.49.131:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://x.com/kumaganigeru.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^p,^m,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.