Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players81,821 Active3,745 Wipes · 3 h270 48 h

Station XX-6353 · recording

rust reversing

Online 162.33.23.83:10000 checked 14m ago

monthly wipes vanilla
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#6,353
top 29%
Last wipe
27d ago
monthly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-6353 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 03:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap
3.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 07:55 UTC27d ago M0.0steady 2 – running 2
Thu 1 Oct, 18:41 UTC FW27d ago M0.3rising 2 – 0.6 days 0
Sat 26 Sep, 05:14 UTC33d ago M0.0steady 2 held half 5.6 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
426/ 450
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average
268/ 300
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 168 on average
102/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average
162/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 128 on average
55/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 126 on average
96/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on rust reversing?

rust reversing runs a procedural map of size 3,000 with seed 618226138, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on rust reversing?

No gather rate appears in the name of rust reversing. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on rust reversing?

0 of the 40 slots on rust reversing are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The busiest point in the last 48 hours came at 03:00 UTC, averaging 1 players.

How does rust reversing rank against other Rust servers?

Over the last seven days, rust reversing recorded enough player hours to reach #6,353 worldwide, placing it in the top 29% of all ranked servers.

Server details

How reliably does rust reversing stay online?

As recorded now, rust reversing is running. Its reported uptime points to a restart about 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does rust reversing hold a steady tick rate?

Its average server fps over the last 48 hours was 238, and it never dropped below 229. At its highest, it carried 45,921 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,755 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does rust reversing run from?

A region is not published by rust reversing. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 162.33.23.83:10000 is the address it uses.

What build of Rust does rust reversing use?

Rust network protocol 2635 and build 168909 on Linux is what rust reversing runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on rust reversing?

On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does rust reversing wipe, and on which days?

The force wipe is the only wipe rust reversing takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 6 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on rust reversing mean?

These are the tags rust reversing publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does rust reversing appear?

These Rust Server Trends lists include rust reversing: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto rust reversing?

You can connect by pressing F1 in Rust and typing client.connect 162.33.23.83:10000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://resolved.wtf/.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.