Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players102,621 Active3,980 Wipes · 3 h399 48 h

Station XX-15327 · no signal

Mercdadys Rust Server

Offline 162.245.189.10:28080 checked 5d ago

moddedcarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 22:36 UTC7d ago M0.0rising 1 – running 0
Mon 19 Oct, 23:24 UTC9d ago M0.0steady 1 – 2 days 1
Sat 17 Oct, 20:31 UTC11d ago M0.0steady 1 held half 2.1 days 1
Fri 16 Oct, 21:53 UTC12d ago M0.0rising 1 – 0.9 days 0
Wed 14 Oct, 23:56 UTC14d ago M0.3rising 2 – 1.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average
190/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average
318/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
69/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
42/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
39/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
85/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Mercdadys Rust Server?

The procedural map on Mercdadys Rust Server is size 3,500 with seed 175718296, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Mercdadys Rust Server?

The name of Mercdadys Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Mercdadys Rust Server?

Mercdadys Rust Server is not responding at this moment and is offline, last seen 5 days 17 hours ago. The seven-day average for this server is 0 players.

How does Mercdadys Rust Server rank against other Rust servers?

On player hours for the past week, Mercdadys Rust Server sits at #15,327, which puts it inside the top 69% of every ranked server.

Server details

How reliably does Mercdadys Rust Server stay online?

As recorded now, Mercdadys Rust Server is not reachable, the last contact having been 5 days 17 hours ago. It was up 29% of the time across the last 7 full days: 49 of 168 hours. On 14 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Mercdadys Rust Server run from?

No region is published by Mercdadys Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 162.245.189.10:28080.

What build of Rust does Mercdadys Rust Server use?

Rust network protocol 2634 and build 167781 on Windows is what Mercdadys Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Mercdadys Rust Server?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Mercdadys Rust Server wipe, and on which days?

There is no next wipe to predict at Mercdadys Rust Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 7 days 19 hours is how long the current world has been running.

Tags

What do the server tags on Mercdadys Rust Server mean?

Tags published by Mercdadys Rust Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Mercdadys Rust Server appear?

These Rust Server Trends lists include Mercdadys Rust Server: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Mercdadys Rust Server?

Enter client.connect 162.245.189.10:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.