Station XX-15310 · no signal
==RUST_SERVER_NAME==
Offline 160.251.197.100:28015 checked 6d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ==RUST_SERVER_NAME==?
The procedural map on ==RUST_SERVER_NAME== is size 3,500 with seed 141127248, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on ==RUST_SERVER_NAME==?
You will find no gather rate in the name of ==RUST_SERVER_NAME==. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on ==RUST_SERVER_NAME== right now?
No players are recorded on ==RUST_SERVER_NAME== at this moment; it is offline, and the last sighting was 6 days 12 hours ago. The seven-day average for this server is 0 players.
How does ==RUST_SERVER_NAME== rank against other Rust servers?
On player hours for the past week, ==RUST_SERVER_NAME== sits at #15,310, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does ==RUST_SERVER_NAME== stay online?
No contact with ==RUST_SERVER_NAME== right now, and the last recorded contact was 6 days 12 hours ago. Of the 120 hours in the last 5 full days, it was up for 0, or 0% of the time. 23 October 2026 is when Rust Server Trends first recorded it.
Where in the world is ==RUST_SERVER_NAME== hosted?
A region is not published by ==RUST_SERVER_NAME==. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 160.251.197.100:28015.
Which Rust version is ==RUST_SERVER_NAME== running?
==RUST_SERVER_NAME== is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does ==RUST_SERVER_NAME== run its wipes?
On record so far are too few of ==RUST_SERVER_NAME=='s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 6 days 12 hours is how long the current world has been running.
Lists and tags
What do the server tags on ==RUST_SERVER_NAME== mean?
These are the tags ==RUST_SERVER_NAME== publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does ==RUST_SERVER_NAME== appear?
The Rust Server Trends lists that take in ==RUST_SERVER_NAME== are: Rust community servers without the side modes and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to ==RUST_SERVER_NAME==?
To join, enter client.connect 160.251.197.100:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.