Rust Server TrendsSeismic network · station log
Recording Stations11,613 Players44,143 Active3,001 Wipes · 3 h127 48 h

Station XX-15903 · no signal

PvE test

Offline 159.26.105.159:28015 checked 27d ago

moddedoxidepve
Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,903
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15903 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 11:46 UTC27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 245 on average
170/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average
98/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 100 on average
50/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
50/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
22/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
26/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on PvE test?

A procedural map runs on PvE test, generated by the game.

Which settings and rules apply on PvE test?

The name of PvE test gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on PvE test right now?

No players are recorded on PvE test at this moment; it is offline, and the last sighting was 27 days 17 hours ago.

How does PvE test rank against other Rust servers?

Over the last seven days, PvE test recorded enough player hours to reach #15,903 worldwide, placing it in the top 70% of all ranked servers.

Server details

How reliably does PvE test stay online?

No contact with PvE test right now, and the last recorded contact was 27 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.

Where in the world is PvE test hosted?

Nothing about a region comes from PvE test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 159.26.105.159:28015.

Which Rust version is PvE test running?

Rust network protocol 2634 and build 166586 on Windows is what PvE test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on PvE test?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does PvE test run its wipes?

On record so far are too few of PvE test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 19 hours.

Server tags

What do the server tags on PvE test mean?

The game's server browser reads the tags PvE test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does PvE test appear?

You will find PvE test on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to PvE test?

You can connect by pressing F1 in Rust and typing client.connect 159.26.105.159:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166586
Build It runs game build 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.