Rust Server TrendsSeismic network · station log
Recording Stations11,680 Players38,014 Active2,926 Wipes · 3 h94 48 h

Station XX-4256 · recording

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked

Online 159.196.30.227:20030 checked 9m ago

1000x biweekly wipes vanillamoddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#4,256
top 19%
Last wipe
11d ago
biweekly schedule
Next wipe
2d 10h
Sat 31 Oct, 13:10 UTC
Seismic record · station XX-4256 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 09:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 13:10 UTC, in 2d 10h. Its biweekly schedule tag · low confidence

usual gap
14.6 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 4

Coming wipes

  1. 2d 10hSat 31 Oct, 13:10 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 16d 10hSat 14 Nov, 13:10 UTC
  4. 30d 10hSat 28 Nov, 13:10 UTC
  5. 35d 16hThu 3 Dec, 19:00 UTCFW
  6. 44d 10hSat 12 Dec, 13:10 UTC

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 13:10 UTC11d ago M0.3rising 2 – running 0
Thu 1 Oct, 20:51 UTC FW27d ago M0.3rising 2 held half 15.7 days 0
Fri 18 Sep, 08:37 UTC40d ago M0.6rising 4 halved by day 4 13.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The procedural map on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is size 3,500 with seed 901796074, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Its name points to a gather rate of 1000x on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked right now?

0 of the 100 slots on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 6. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 2 players.

How does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked rank against other Rust servers?

Over the last seven days, [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked recorded enough player hours to reach #4,256 worldwide, placing it in the top 19% of all ranked servers.

Server facts

How reliably does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked stay online?

As recorded now, [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is running. Its reported uptime points to a restart about 17 hours ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked hold a steady tick rate?

Its average server fps over the last 48 hours was 26, and it never dropped below 10. At its highest, it carried 77,753 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,868 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked run from?

No region tag comes from [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, though the name points to Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 159.196.30.227:20030.

What build of Rust does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked use?

Rust network protocol 2635 and build 168909 on Windows is what [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The recent wipes averaged a busiest count of 3 players. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 4 it fell below half in the wipes where it didn't hold.

On what timetable does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked run its wipes?

The prediction is taken from its tag, since [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked has too few wipes on record to confirm the schedule. The date of its next wipe is Saturday 31 October at 13:10 UTC. It has run its current world for 11 days 12 hours. Its tags state that it wipes every two weeks.

Tags

What do the server tags on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked mean?

Tags published by [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked appear?

These Rust Server Trends lists include [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked: Rust servers above 10x gather rate, Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Connecting

How do you connect to [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Enter client.connect 159.196.30.227:20030 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://www.tearbeargaming.com.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.