Station NA-6283 · recording
Friend Not Foe / PvE Community / North America
Online NA 158.69.23.51:28016 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #6,283
- top 28% · #1015 in NA
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 8d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 16:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 54% in NA, and #365 of the quad servers (top 44%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 3.5
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 15d 20hThu 12 Nov, 16:02 UTC
- 36d 23hThu 3 Dec, 19:00 UTCFW
- 43d 20hThu 10 Dec, 16:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 16:02 UTC12d ago | M0.5▲rising | 3 | – | running | 0 | |
| Thu 1 Oct, 18:04 UTC FW26d ago | M0.7▲rising | 5 | halved by day 5 | 13.9 days | 0 | |
| Thu 17 Sep, 16:02 UTC40d ago | M0.7▲rising | 5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Friend Not Foe / PvE Community / North America?
Generated by the game, the map on Friend Not Foe / PvE Community / North America is procedural, size 3,700 with seed 653090153. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Friend Not Foe / PvE Community / North America?
The name of Friend Not Foe / PvE Community / North America gives no gather rate. You can have up to 4 players in a group (quad). pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Friend Not Foe / PvE Community / North America?
At this moment, Friend Not Foe / PvE Community / North America records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The busiest point in the last 48 hours came at 16:00 UTC, averaging 0 players.
How does Friend Not Foe / PvE Community / North America rank against other Rust servers?
The last seven days of player hours place Friend Not Foe / PvE Community / North America at #6,283, in the top 28% of all ranked servers and #1,015 in North America. The ranking for quad puts it at #365.
Server details
How reliably does Friend Not Foe / PvE Community / North America stay online?
Right now, you can reach Friend Not Foe / PvE Community / North America. Going by the uptime figure it reports, it restarted about 10 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Friend Not Foe / PvE Community / North America perform under load?
Across the last 48 hours it averaged 58 server fps, with a floor of 48. At its highest, it carried 81,172 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,553 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Friend Not Foe / PvE Community / North America hosted?
In North America Friend Not Foe / PvE Community / North America lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 158.69.23.51:28016 is the address it uses.
Which Rust version is Friend Not Foe / PvE Community / North America running?
Friend Not Foe / PvE Community / North America is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Friend Not Foe / PvE Community / North America?
On average, the busiest point of its recent wipes drew 4 players. 7 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 3.5 in the wipes where it didn't hold.
On what timetable does Friend Not Foe / PvE Community / North America run its wipes?
At Friend Not Foe / PvE Community / North America the wipes follow a every 4 weeks on Thursday at 16:02 UTC rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 12 days 3 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on Friend Not Foe / PvE Community / North America mean?
The game's server browser reads the tags Friend Not Foe / PvE Community / North America publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Friend Not Foe / PvE Community / North America appear?
The Rust Server Trends lists that take in Friend Not Foe / PvE Community / North America are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Friend Not Foe / PvE Community / North America?
To join, enter client.connect 158.69.23.51:28016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://friendnotfoe.co.uk/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
