Station EU-15625 · no signal
[EU] RaidLab - Raid Simulator
Offline EU 157.90.90.95:28005 checked 34d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,625
- top 71% · #2515 in EU
- Last wipe
- 53d ago
- monthly schedule
- Next wipe
- 8d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU] RaidLab - Raid Simulator?
The procedural map on [EU] RaidLab - Raid Simulator is size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on [EU] RaidLab - Raid Simulator?
The name of [EU] RaidLab - Raid Simulator gives no gather rate. The group limit is 8 players, the game's default. It plays in minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on [EU] RaidLab - Raid Simulator right now?
A reading taken now finds [EU] RaidLab - Raid Simulator offline; the most recent activity was 34 days ago.
How does [EU] RaidLab - Raid Simulator rank against other Rust servers?
For player hours across the last seven days, [EU] RaidLab - Raid Simulator takes #15,625 overall and #2,515 in Europe, inside the top 71% of all ranked servers.
Operator and location
How reliably does [EU] RaidLab - Raid Simulator stay online?
As recorded now, [EU] RaidLab - Raid Simulator is not reachable, the last contact having been 34 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does [EU] RaidLab - Raid Simulator run from?
With its EU tag, [EU] RaidLab - Raid Simulator lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 157.90.90.95:28005.
Which Rust version is [EU] RaidLab - Raid Simulator running?
[EU] RaidLab - Raid Simulator is running Rust network protocol 2633 and build 163207 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does [EU] RaidLab - Raid Simulator run its wipes?
From the force wipe the next wipe of [EU] RaidLab - Raid Simulator is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 53 days 3 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on [EU] RaidLab - Raid Simulator mean?
The game's server browser reads the tags [EU] RaidLab - Raid Simulator publishes: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): Slots: 150; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [EU] RaidLab - Raid Simulator appear?
You will find [EU] RaidLab - Raid Simulator on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to [EU] RaidLab - Raid Simulator?
Enter client.connect 157.90.90.95:28005 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.