Rust Server TrendsSeismic network · station log
Recording Stations11,703 Players49,472 Active2,998 Wipes · 3 h104 48 h

Station XX-15173 · no signal

MarkTRust's Monkey Hole

Offline 157.85.93.252:29060 checked 15d ago

vanillamoddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,173
top 70%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15173 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 13:14 UTC18d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
51/ 999
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Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
0/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on MarkTRust's Monkey Hole?

Generated by the game, the map on MarkTRust's Monkey Hole is procedural, size 3,000 with seed 50000. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on MarkTRust's Monkey Hole?

You will find no gather rate in the name of MarkTRust's Monkey Hole. Groups hold up to 8 players, which is the default for the game. combat training is the game mode, practice for aim and PvP, loot given out. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on MarkTRust's Monkey Hole?

No players are recorded on MarkTRust's Monkey Hole at this moment; it is offline, and the last sighting was 15 days 1 hours ago.

How does MarkTRust's Monkey Hole rank against other Rust servers?

Over the last seven days, MarkTRust's Monkey Hole recorded enough player hours to reach #15,173 worldwide, placing it in the top 70% of all ranked servers.

Operator and location

How reliably does MarkTRust's Monkey Hole stay online?

MarkTRust's Monkey Hole is down at the moment; the last recorded contact was 15 days 1 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 19 September 2026 is when Rust Server Trends first recorded it.

Where in the world is MarkTRust's Monkey Hole hosted?

No region is published by MarkTRust's Monkey Hole. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.93.252:29060 is the address it uses.

What build of Rust does MarkTRust's Monkey Hole use?

Rust network protocol 2634 and build 167398 on Linux is what MarkTRust's Monkey Hole runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on MarkTRust's Monkey Hole?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does MarkTRust's Monkey Hole run its wipes?

The rhythm of MarkTRust's Monkey Hole cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 18 days 13 hours.

Lists and tags

What do the server tags on MarkTRust's Monkey Hole mean?

The game's server browser reads the tags MarkTRust's Monkey Hole publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^c (Creative): Creative sandbox: no gathering, build anything; ^d (Combat training): Practise aim and PvP with loot provided; ^k (Build server): A place to design and practise bases; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does MarkTRust's Monkey Hole appear?

These Rust Server Trends lists include MarkTRust's Monkey Hole: Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto MarkTRust's Monkey Hole?

Enter client.connect 157.85.93.252:29060 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,^c,^d,^k,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^c
Creative Creative sandbox: no gathering, build anything.
^d
Combat training Practise aim and PvP with loot provided.
^k
Build server A place to design and practise bases.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.