Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h4 48 h

Station XX-15323 · recording

RUSTALOGIC

Online 157.85.92.243:22456 checked 2h ago

monthly wipes vanillaoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
21d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap
2.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 22:21 UTC21d ago M0.0rising 1 – running 0
Sat 3 Oct, 22:25 UTC24d ago M0.0rising 1 held half 3 days 0
Thu 1 Oct, 20:11 UTC FW26d ago M0.3rising 2 held half 2.1 days 0
Thu 1 Oct, 07:31 UTC27d ago M0.3rising 2 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 214 on average
309/ 350
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 176 on average
152/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 159 on average
222/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 135 on average
90/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
161/ 225
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RUSTALOGIC?

Generated by the game, the map on RUSTALOGIC is procedural, size 3,000 with seed 3301033. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RUSTALOGIC?

You will find no gather rate in the name of RUSTALOGIC. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RUSTALOGIC?

At this moment, RUSTALOGIC records 0 players across 40 slots. The seven-day average for this server is 0 players.

How does RUSTALOGIC rank against other Rust servers?

Over the last seven days, RUSTALOGIC recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does RUSTALOGIC stay online?

RUSTALOGIC is up at the moment. Going by the uptime figure it reports, it restarted about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 30 September 2026 is when Rust Server Trends first recorded it.

Does RUSTALOGIC hold a steady tick rate?

The 48-hour average is 202 server fps; 131 is the lowest observed. The world held up to 51,348 entities at its peak, buildings and deployables included. Its highest memory use was 3,816 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does RUSTALOGIC run from?

A region is not published by RUSTALOGIC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.92.243:22456 is the address it uses.

Which Rust version is RUSTALOGIC running?

Rust network protocol 2635 and build 168909 on Linux is what RUSTALOGIC runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on RUSTALOGIC?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does RUSTALOGIC wipe, and on which days?

At the force wipe each month RUSTALOGIC wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 21 days 21 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on RUSTALOGIC mean?

These are the tags RUSTALOGIC publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RUSTALOGIC appear?

You will find RUSTALOGIC on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to RUSTALOGIC?

Enter client.connect 157.85.92.243:22456 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.