Rust Server TrendsSeismic network · station log
Recording Stations11,834 Players76,849 Active3,824 Wipes · 3 h144 48 h

Station XX-7015 · recording

Vanilla PvE and Chill

Online 157.85.90.70:28015 checked 13m ago

vanillapve
Connect
Players now
1/ 1
100% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 2
Rank
#7,015
top 32%
Last wipe
2h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7015 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 1 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 00:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0003:0000:0003:0005:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040022:0003:0000:0003:0005:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 18:57 UTC2h ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 51 on average
50/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 35 on average
46/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 33 on average
24/ 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
5/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 20 on average
15/ 150
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 18 on average
20/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Vanilla PvE and Chill?

Generated by the game, the map on Vanilla PvE and Chill is procedural, size 5,000 with seed 50000. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Vanilla PvE and Chill?

No gather rate appears in the name of Vanilla PvE and Chill. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Community, as a community server. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Vanilla PvE and Chill?

1 of the 1 slots on Vanilla PvE and Chill are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 2. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

How does Vanilla PvE and Chill rank against other Rust servers?

Over the last seven days, Vanilla PvE and Chill recorded enough player hours to reach #7,015 worldwide, placing it in the top 32% of all ranked servers.

Operator and location

How reliably does Vanilla PvE and Chill stay online?

As recorded now, Vanilla PvE and Chill is running. Going by the uptime figure it reports, it restarted about 1 hours ago. It was up 8% of the time across the last 1 full day: 2 of 24 hours. 25 October 2026 is when Rust Server Trends first recorded it.

How well does Vanilla PvE and Chill perform under load?

The 48-hour average is 127 server fps; 90 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 139,945. Memory use peaked at 3,969 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Vanilla PvE and Chill hosted?

No region is published by Vanilla PvE and Chill. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.90.70:28015.

What build of Rust does Vanilla PvE and Chill use?

Rust network protocol 2635 and build 169387 on Linux is what Vanilla PvE and Chill runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Vanilla PvE and Chill wipe, and on which days?

On record so far are too few of Vanilla PvE and Chill's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 2 hours.

Lists and tags

What do the server tags on Vanilla PvE and Chill mean?

Tags published by Vanilla PvE and Chill and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169387 (Build): The game build is 169387; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Vanilla PvE and Chill appear?

These Rust Server Trends lists include Vanilla PvE and Chill: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

How do you connect to Vanilla PvE and Chill?

To join, enter client.connect 157.85.90.70:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. The server is full at the moment, so a queue should be expected.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169387,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs169387
Build The game build is 169387.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.