Rust Server TrendsSeismic network · station log
Recording Stations11,791 Players65,961 Active3,606 Wipes · 3 h126 48 h

Station XX-16224 · no signal

Hop Town Studio - Roleplay Media

Offline 157.85.90.101:28015 checked 33d ago

moddedoxide
Connect
Players now
0/ 125
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,224
top 71%
Last wipe
43d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16224 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 125 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 15 Sep, 00:22 UTC43d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
207/ 999
172/ 999
37/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
33/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
19/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Hop Town Studio - Roleplay Media?

Generated by the game, the map on Hop Town Studio - Roleplay Media is procedural, size 4,750 with seed 966214. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Hop Town Studio - Roleplay Media?

You will find no gather rate in the name of Hop Town Studio - Roleplay Media. At the game's default, groups can have up to 8 players. build & creative is the game mode, sandbox construction without gathering. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Hop Town Studio - Roleplay Media right now?

No players are recorded on Hop Town Studio - Roleplay Media at this moment; it is offline, and the last sighting was 33 days 16 hours ago.

How does Hop Town Studio - Roleplay Media rank against other Rust servers?

The last seven days of player hours place Hop Town Studio - Roleplay Media at #16,224, in the top 71% of all ranked servers.

Server details

How reliably does Hop Town Studio - Roleplay Media stay online?

As recorded now, Hop Town Studio - Roleplay Media is not reachable, the last contact having been 33 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Hop Town Studio - Roleplay Media run from?

A region is not published by Hop Town Studio - Roleplay Media. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 157.85.90.101:28015.

Which Rust version is Hop Town Studio - Roleplay Media running?

Hop Town Studio - Roleplay Media is running Rust network protocol 2633 and build 163794 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Hop Town Studio - Roleplay Media?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does Hop Town Studio - Roleplay Media wipe, and on which days?

The rhythm of Hop Town Studio - Roleplay Media cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 43 days 21 hours.

Lists and tags

What do the server tags on Hop Town Studio - Roleplay Media mean?

These are the tags Hop Town Studio - Roleplay Media publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): The server has 125 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): Build freely in sandbox mode, with no gathering; ^k (Build server): A place to design and practise bases; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Hop Town Studio - Roleplay Media appear?

These Rust Server Trends lists include Hop Town Studio - Roleplay Media: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and Rust roleplay server trends. On the server list, the filters it matches are: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Hop Town Studio - Roleplay Media?

Enter client.connect 157.85.90.101:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp125
Max players The server has 125 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^r
Roleplay Roleplay is the focus here.
^c
Creative Build freely in sandbox mode, with no gathering.
^k
Build server A place to design and practise bases.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.