Rust Server TrendsSeismic network · station log
Recording Stations11,856 Players86,772 Active3,806 Wipes · 3 h363 48 h

Station XX-16008 · no signal

After the war... What happened?

Offline 157.85.86.51:26079 checked 22d ago

quad moddedoxidesoftcore
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,008
top 72%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16008 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
3/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
3/ 233
ProRow quad · 2 on average
0/ 50
[EA] Softcore 1 quad · monthly · 66 on average
110/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
40/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
22/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on After the war... What happened??

The procedural map on After the war... What happened? is size 3,000 with seed 50000, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on After the war... What happened??

The name of After the war... What happened? gives no gather rate. The limit for a group is 4 players (quad). softcore is the game mode, An easier Facepunch mode that lets you keep part of your loot. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on After the war... What happened? right now?

No players are recorded on After the war... What happened? at this moment; it is offline, and the last sighting was 22 days 20 hours ago.

How does After the war... What happened? rank against other Rust servers?

On player hours for the past week, After the war... What happened? sits at #16,008, which puts it inside the top 72% of every ranked server. Within quad, it places #635.

Server facts

How reliably does After the war... What happened? stay online?

After the war... What happened? is down at the moment; the last recorded contact was 22 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does After the war... What happened? run from?

Nothing about a region comes from After the war... What happened?. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 157.85.86.51:26079.

Which Rust version is After the war... What happened? running?

On Linux, After the war... What happened? runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does After the war... What happened? wipe, and on which days?

Too few wipes of After the war... What happened? are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 55 days 13 hours.

Server tags

What do the server tags on After the war... What happened? mean?

The game's server browser reads the tags After the war... What happened? publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): 40 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does After the war... What happened? appear?

The Rust Server Trends lists that take in After the war... What happened? are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How to join

What steps get you onto After the war... What happened??

You can connect by pressing F1 in Rust and typing client.connect 157.85.86.51:26079 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp40
Max players 40 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.