Station XX-15200 · no signal
Rusthub.net | SD Preview Server [Staging]
Offline 156.236.84.207:28115 checked 29d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,200
- top 64%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 30 Sep, 09:17 UTC29d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 29 Sep, 20:25 UTC30d ago | M0.3▲rising | 2 | – | 0.5 days | 0 | |
| Mon 28 Sep, 22:21 UTC31d ago | M0.3▲rising | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Rusthub.net | SD Preview Server [Staging]?
You will find no gather rate in the name of Rusthub.net | SD Preview Server [Staging]. At the game's default, groups can have up to 8 players. In build & creative mode, sandbox construction without gathering. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Rusthub.net | SD Preview Server [Staging] right now?
Rusthub.net | SD Preview Server [Staging] is not responding at this moment and is offline, last seen 29 days 14 hours ago.
How does Rusthub.net | SD Preview Server [Staging] rank against other Rust servers?
The last seven days of player hours place Rusthub.net | SD Preview Server [Staging] at #15,200, in the top 64% of all ranked servers.
Server details
How reliably does Rusthub.net | SD Preview Server [Staging] stay online?
Rusthub.net | SD Preview Server [Staging] is down at the moment; the last recorded contact was 29 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 28 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Rusthub.net | SD Preview Server [Staging] hosted?
No region is published by Rusthub.net | SD Preview Server [Staging]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 156.236.84.207:28115.
Which Rust version is Rusthub.net | SD Preview Server [Staging] running?
Rusthub.net | SD Preview Server [Staging] is running Rust network protocol 2634 and build 166289 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Rusthub.net | SD Preview Server [Staging]?
On average, the busiest point of its recent wipes drew 2 players. 1 hours into the latest wipe, the crowd reached its peak.
How often does Rusthub.net | SD Preview Server [Staging] wipe, and on which days?
There is no next wipe to predict at Rusthub.net | SD Preview Server [Staging], since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 29 days 17 hours.
Lists and tags
What do the server tags on Rusthub.net | SD Preview Server [Staging] mean?
These are the tags Rusthub.net | SD Preview Server [Staging] publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166289 (Build): The game build is 166289; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^c (Creative): Creative sandbox: no gathering, build anything; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rusthub.net | SD Preview Server [Staging] appear?
The Rust Server Trends lists that take in Rusthub.net | SD Preview Server [Staging] are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto Rusthub.net | SD Preview Server [Staging]?
You can connect by pressing F1 in Rust and typing client.connect 156.236.84.207:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.