Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players100,368 Active3,884 Wipes · 3 h533 48 h

Station XX-3783 · recording

LAWLESS

Online 156.146.37.241:28015 checked 8m ago

moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 3
Rank
#3,783
top 17%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3783 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Tue 22:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep13 Oct19 Oct24 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 23:11 UTC9d ago M0.0steady 3 – running 3
Sat 17 Oct, 02:10 UTC12d ago M0.0steady 3 held half 2.9 days 3
Mon 12 Oct, 22:36 UTC16d ago M0.3rising 3 held half 4.1 days 1
Sun 11 Oct, 22:49 UTC17d ago M0.5rising 3 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average
200/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average
306/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
62/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
28/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
56/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
58/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on LAWLESS?

LAWLESS runs a procedural map of size 3,500 with seed 5808888, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on LAWLESS?

You will find no gather rate in the name of LAWLESS. The group limit is 8 players, the game's default. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on LAWLESS?

A reading taken now shows 0 players on LAWLESS, which has 50 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 2 players.

How does LAWLESS rank against other Rust servers?

On player hours for the past week, LAWLESS sits at #3,783, which puts it inside the top 17% of every ranked server.

Server facts

How reliably does LAWLESS stay online?

As recorded now, LAWLESS is running. Going by the uptime figure it reports, it restarted about 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.

Does LAWLESS hold a steady tick rate?

Its average server fps over the last 48 hours was 57, and it never dropped below 28. The world held up to 74,750 entities at its peak, buildings and deployables included. Memory use peaked at 1,822 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is LAWLESS hosted?

A region is not published by LAWLESS. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 156.146.37.241:28015.

Which Rust version is LAWLESS running?

Rust network protocol 2635 and build 168909 on Windows is what LAWLESS runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on LAWLESS?

On average, the busiest point of its recent wipes drew 3 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does LAWLESS run its wipes?

There is no next wipe to predict at LAWLESS, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 21 hours is how long the current world has been running.

Tags

What do the server tags on LAWLESS mean?

The game's server browser reads the tags LAWLESS publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does LAWLESS appear?

The Rust Server Trends lists that take in LAWLESS are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto LAWLESS?

To join, enter client.connect 156.146.37.241:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://www.gghost.games/.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.