Rust Server TrendsSeismic network · station log
Recording Stations11,727 Players59,874 Active3,366 Wipes · 3 h179 48 h

Station XX-6442 · recording

420 D&B 7-1 PVE | PLAYER CHOICE RATES

Online 155.103.85.223:2100 checked 10m ago

moddedoxidepve
Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#6,442
top 29%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-6442 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 20:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75112:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average
116/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
165/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
22/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
78/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
7/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
48/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 420 D&B 7-1 PVE | PLAYER CHOICE RATES?

The procedural map on 420 D&B 7-1 PVE | PLAYER CHOICE RATES is size 4,096 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on 420 D&B 7-1 PVE | PLAYER CHOICE RATES?

No gather rate appears in the name of 420 D&B 7-1 PVE | PLAYER CHOICE RATES. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on 420 D&B 7-1 PVE | PLAYER CHOICE RATES?

0 of the 125 slots on 420 D&B 7-1 PVE | PLAYER CHOICE RATES are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 1 players.

How does 420 D&B 7-1 PVE | PLAYER CHOICE RATES rank against other Rust servers?

On player hours for the past week, 420 D&B 7-1 PVE | PLAYER CHOICE RATES sits at #6,442, which puts it inside the top 29% of every ranked server.

Server facts

How reliably does 420 D&B 7-1 PVE | PLAYER CHOICE RATES stay online?

420 D&B 7-1 PVE | PLAYER CHOICE RATES is up at the moment. The uptime it reports puts its last restart about 14 hours ago. Of the 72 hours in the last 3 full days, it was up for 71, or 99% of the time. On 25 October 2026 it was recorded for the first time by Rust Server Trends.

Does 420 D&B 7-1 PVE | PLAYER CHOICE RATES hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 29. At its highest, it carried 115,422 entities: buildings, deployables and the world's other contents. It reached a ceiling of 6,173 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is 420 D&B 7-1 PVE | PLAYER CHOICE RATES hosted?

Nothing about a region comes from 420 D&B 7-1 PVE | PLAYER CHOICE RATES. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 155.103.85.223:2100.

Which Rust version is 420 D&B 7-1 PVE | PLAYER CHOICE RATES running?

Rust network protocol 2635 and build 168909 on Linux is what 420 D&B 7-1 PVE | PLAYER CHOICE RATES runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does 420 D&B 7-1 PVE | PLAYER CHOICE RATES run its wipes?

On record so far are too few of 420 D&B 7-1 PVE | PLAYER CHOICE RATES's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 19 hours is how long the current world has been running.

Tags

What do the server tags on 420 D&B 7-1 PVE | PLAYER CHOICE RATES mean?

These are the tags 420 D&B 7-1 PVE | PLAYER CHOICE RATES publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp125 (Max players): 125 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 420 D&B 7-1 PVE | PLAYER CHOICE RATES appear?

These Rust Server Trends lists include 420 D&B 7-1 PVE | PLAYER CHOICE RATES: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto 420 D&B 7-1 PVE | PLAYER CHOICE RATES?

You can connect by pressing F1 in Rust and typing client.connect 155.103.85.223:2100 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://obsidiangaming.org/.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp125
Max players 125 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.