Station XX-12234 · recording
BASEBALLJOSH99
Online 154.12.250.63:29000 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,234
- top 55%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 36d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 07:06 UTC26d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on BASEBALLJOSH99?
The procedural map on BASEBALLJOSH99 is size 4,000 with seed 542680020, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on BASEBALLJOSH99?
The name of BASEBALLJOSH99 gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on BASEBALLJOSH99?
A reading taken now shows 0 players on BASEBALLJOSH99, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does BASEBALLJOSH99 rank against other Rust servers?
On player hours for the past week, BASEBALLJOSH99 sits at #12,234, which puts it inside the top 55% of every ranked server.
Server details
How reliably does BASEBALLJOSH99 stay online?
BASEBALLJOSH99 is up at the moment. Going by the uptime figure it reports, it restarted about 5 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does BASEBALLJOSH99 hold a steady tick rate?
Across the last 48 hours it averaged 57 server fps, with a floor of 52. The world held up to 94,197 entities at its peak, buildings and deployables included. Its highest memory use was 2,999 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is BASEBALLJOSH99 hosted?
Nothing about a region comes from BASEBALLJOSH99. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 154.12.250.63:29000 is the address it uses.
What build of Rust does BASEBALLJOSH99 use?
Rust network protocol 2635 and build 168909 on Windows is what BASEBALLJOSH99 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on BASEBALLJOSH99?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does BASEBALLJOSH99 wipe, and on which days?
Once a month BASEBALLJOSH99 wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 26 days 2 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on BASEBALLJOSH99 mean?
The game's server browser reads the tags BASEBALLJOSH99 publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does BASEBALLJOSH99 appear?
You will find BASEBALLJOSH99 on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to BASEBALLJOSH99?
Enter client.connect 154.12.250.63:29000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.