Rust Server TrendsSeismic network · station log
Recording Stations11,618 Players41,424 Active3,040 Wipes · 3 h88 48 h

Station XX-15828 · no signal

JoJos Wonderland

Offline 153.66.115.231:28021 checked 17d ago

moddedoxidepvehardcore
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,828
top 72%
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15828 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Iron Haven Medieval NA · groups of 8+ · monthly · 1 on average
2/ 75
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on JoJos Wonderland?

JoJos Wonderland uses a procedural map, which the game generates.

Which settings and rules apply on JoJos Wonderland?

The name of JoJos Wonderland gives no gather rate. Groups hold up to 8 players, which is the default for the game. hardcore is the game mode, Facepunch's most demanding mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on JoJos Wonderland?

JoJos Wonderland is not responding at this moment and is offline, last seen 17 days 20 hours ago.

How does JoJos Wonderland rank against other Rust servers?

On player hours for the past week, JoJos Wonderland sits at #15,828, which puts it inside the top 72% of every ranked server.

Operator and location

How reliably does JoJos Wonderland stay online?

As recorded now, JoJos Wonderland is not reachable, the last contact having been 17 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.

Where in the world is JoJos Wonderland hosted?

A region is not published by JoJos Wonderland. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 153.66.115.231:28021.

What build of Rust does JoJos Wonderland use?

JoJos Wonderland is running Rust network protocol 2634 and build 167231 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does JoJos Wonderland run its wipes?

The rhythm of JoJos Wonderland cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 19 days 11 hours.

Tags

What do the server tags on JoJos Wonderland mean?

These are the tags JoJos Wonderland publishes for the browser to read: gmprimitive (Game mode): No guns here; it's primitive, with bows, spears and melee only; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^h (Hardcore): Hardcore, as Facepunch defines it: less help, survival is harsher; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does JoJos Wonderland appear?

The Rust Server Trends lists that take in JoJos Wonderland are: Modded Rust servers, tracked live, Primitive Rust servers, live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to JoJos Wonderland?

You can connect by pressing F1 in Rust and typing client.connect 153.66.115.231:28021 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^h,^p,gmprimitive,cs167231,ts8,^o^z

Game

gmprimitive
Game mode No guns here; it's primitive, with bows, spears and melee only.
mp20
Max players 20 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167231
Build It runs game build 167231.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^h
Hardcore Hardcore, as Facepunch defines it: less help, survival is harsher.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.