Station XX-3065 · recording
Toyohara
Online 152.89.199.58:35300 checked 9m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.1▼falling
- −1 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #3,065
- top 14%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.1▼falling−1 players
- Sharpest hour
- −2into Tue 14:00 UTC
- Peak · 48 h
- 5most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
- wipe-day peak
- 6players, last three wipes
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 20:33 UTC26d ago | M0.8▲rising | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Toyohara?
Generated by the game, the map on Toyohara is procedural, size 4,900 with seed 365238753. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Toyohara?
No gather rate appears in the name of Toyohara. 10 players is the most a group can hold. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Toyohara?
0 of the 200 slots on Toyohara are filled right now. The seven-day average is 1 players, with a peak of 5. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 4 players.
How does Toyohara rank against other Rust servers?
The last seven days of player hours place Toyohara at #3,065, in the top 14% of all ranked servers.
Operator and location
How reliably does Toyohara stay online?
Right now, you can reach Toyohara. Its reported uptime points to a restart about 2 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Toyohara perform under load?
The 48-hour average is 86 server fps; 65 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 151,104. Memory use peaked at 3,545 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Toyohara run from?
Nothing about a region comes from Toyohara. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 152.89.199.58:35300.
What build of Rust does Toyohara use?
Rust network protocol 2635 and build 168909 on Windows is what Toyohara runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Toyohara?
6 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 15 hours after the wipe.
How often does Toyohara wipe, and on which days?
At the force wipe each month Toyohara wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 3 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Toyohara mean?
These are the tags Toyohara publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): Slots: 200; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Toyohara appear?
The Rust Server Trends lists that take in Toyohara are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to Toyohara?
You can connect by pressing F1 in Rust and typing client.connect 152.89.199.58:35300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/uFrXzFjfb.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.