Rust Server TrendsSeismic network · station log
Recording Stations11,726 Players49,195 Active3,240 Wipes · 3 h114 48 h

Station XX-3065 · recording

Toyohara

Online 152.89.199.58:35300 checked 9m ago

monthly wipes vanillaoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
1
peak 5
Rank
#3,065
top 14%
Last wipe
26d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3065 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−2into Tue 14:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246801:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak
6players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 20:33 UTC26d ago M0.8rising 6 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
184/ 250
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average
128/ 200
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 174 on average
67/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average
123/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 133 on average
155/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
83/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Toyohara?

Generated by the game, the map on Toyohara is procedural, size 4,900 with seed 365238753. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Toyohara?

No gather rate appears in the name of Toyohara. 10 players is the most a group can hold. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Toyohara?

0 of the 200 slots on Toyohara are filled right now. The seven-day average is 1 players, with a peak of 5. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 4 players.

How does Toyohara rank against other Rust servers?

The last seven days of player hours place Toyohara at #3,065, in the top 14% of all ranked servers.

Operator and location

How reliably does Toyohara stay online?

Right now, you can reach Toyohara. Its reported uptime points to a restart about 2 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Toyohara perform under load?

The 48-hour average is 86 server fps; 65 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 151,104. Memory use peaked at 3,545 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Toyohara run from?

Nothing about a region comes from Toyohara. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 152.89.199.58:35300.

What build of Rust does Toyohara use?

Rust network protocol 2635 and build 168909 on Windows is what Toyohara runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Toyohara?

6 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 15 hours after the wipe.

How often does Toyohara wipe, and on which days?

At the force wipe each month Toyohara wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 3 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on Toyohara mean?

These are the tags Toyohara publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): Slots: 200; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Toyohara appear?

The Rust Server Trends lists that take in Toyohara are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to Toyohara?

You can connect by pressing F1 in Rust and typing client.connect 152.89.199.58:35300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/uFrXzFjfb.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o

Game

gmvanilla
Game mode Survival in vanilla mode.
mp200
Max players Slots: 200.
ts10
Group limit Teams are capped at 10 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.