Rust Server TrendsSeismic network · station log
Recording Stations11,738 Players62,312 Active3,391 Wipes · 3 h192 48 h

Station XX-15886 · no signal

OUTSIDE // DEV SERVER

Offline 15.235.23.11:24640 checked 20d ago

teams off hardcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,886
top 72%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15886 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC21d ago M0.0falling 0 – running 1
Thu 1 Oct, 14:24 UTC27d ago M0.0rising 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC28d ago M0.0rising 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC34d ago M0.5rising 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC35d ago M0.5rising 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC35d ago M0.5rising 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC37d ago M0.7rising 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC37d ago M0.7rising 5 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average
19/ 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average
4/ 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average
1/ 75
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average
1/ 400
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average
5/ 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average
2/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on OUTSIDE // DEV SERVER?

OUTSIDE // DEV SERVER runs a procedural map of size 3,500, produced by the game.

Which settings and rules apply on OUTSIDE // DEV SERVER?

No gather rate appears in the name of OUTSIDE // DEV SERVER. No group limit is published. In hardcore mode, Facepunch's most punishing mode. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on OUTSIDE // DEV SERVER right now?

A reading taken now finds OUTSIDE // DEV SERVER offline; the most recent activity was 20 days 23 hours ago.

How does OUTSIDE // DEV SERVER rank against other Rust servers?

Over the last seven days, OUTSIDE // DEV SERVER recorded enough player hours to reach #15,886 worldwide, placing it in the top 72% of all ranked servers.

Operator and location

How reliably does OUTSIDE // DEV SERVER stay online?

No contact with OUTSIDE // DEV SERVER right now, and the last recorded contact was 20 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 21 September 2026 is when Rust Server Trends first recorded it.

Which region does OUTSIDE // DEV SERVER run from?

A region is not published by OUTSIDE // DEV SERVER. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 15.235.23.11:24640.

What build of Rust does OUTSIDE // DEV SERVER use?

Rust network protocol 2634 and build 167209 on Linux is what OUTSIDE // DEV SERVER runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on OUTSIDE // DEV SERVER?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does OUTSIDE // DEV SERVER wipe, and on which days?

There is no next wipe to predict at OUTSIDE // DEV SERVER, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 21 days 7 hours.

Server tags

What do the server tags on OUTSIDE // DEV SERVER mean?

Tags published by OUTSIDE // DEV SERVER and read by the game's server browser include gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp50 (Max players): The server has 50 slots; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167209 (Build): The game build is 167209; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does OUTSIDE // DEV SERVER appear?

These Rust Server Trends lists include OUTSIDE // DEV SERVER: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Connecting

How do you connect to OUTSIDE // DEV SERVER?

To join, enter client.connect 15.235.23.11:24640 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp50
Max players The server has 50 slots.
ts0
Group limit Teams are disabled.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167209
Build The game build is 167209.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.