Rust Server TrendsSeismic network · station log
Recording Stations11,880 Players96,217 Active4,117 Wipes · 3 h157 48 h

Station XX-9310 · recording

QuackSquad Server

Online 15.204.68.226:27193 checked 10m ago

quad moddedoxidesoftcore
Connect
Players now
0/ 16
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,310
top 42%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-9310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 16 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 19:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 42% of all ranked servers, and #472 of the quad servers (top 57%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 2 on average
8/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
1/ 233
ProRow quad · 2 on average
2/ 50
[EA] Softcore 1 quad · monthly · 69 on average
42/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
49/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 37 on average
16/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on QuackSquad Server?

The procedural map on QuackSquad Server is size 3,000 with seed 17762077, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on QuackSquad Server?

You will find no gather rate in the name of QuackSquad Server. 4 players is the most a group can hold (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on QuackSquad Server?

At this moment, QuackSquad Server records 0 players across 16 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 19:00 UTC, averaging 1 players.

How does QuackSquad Server rank against other Rust servers?

On player hours for the past week, QuackSquad Server sits at #9,310, which puts it inside the top 42% of every ranked server. Within quad, it places #472.

Operator and location

How reliably does QuackSquad Server stay online?

QuackSquad Server is up at the moment. Its reported uptime points to a restart about 12 hours ago. 24 of 24 hours in the last 1 full day were up time, 100% of the total. On 25 October 2026 it was recorded for the first time by Rust Server Trends.

How well does QuackSquad Server perform under load?

Across the last 48 hours it averaged 237 server fps, with a floor of 217. The world held up to 48,654 entities at its peak, buildings and deployables included. Its highest memory use was 3,642 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is QuackSquad Server hosted?

Nothing about a region comes from QuackSquad Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 15.204.68.226:27193.

Which Rust version is QuackSquad Server running?

Rust network protocol 2635 and build 168909 on Linux is what QuackSquad Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does QuackSquad Server run its wipes?

Too few wipes of QuackSquad Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 1 hours.

Server tags

What do the server tags on QuackSquad Server mean?

The game's server browser reads the tags QuackSquad Server publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp16 (Max players): The server has 16 slots; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does QuackSquad Server appear?

These Rust Server Trends lists include QuackSquad Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

How to join

How do you connect to QuackSquad Server?

Enter client.connect 15.204.68.226:27193 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp16
Max players The server has 16 slots.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.