Station XX-15861 · no signal
In Rust We Lewt Phatly
Offline 15.204.183.170:27050 checked 18d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,861
- top 72%
- Last wipe
- 47d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on In Rust We Lewt Phatly?
The procedural map on In Rust We Lewt Phatly is size 3,500 with seed 125117126, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on In Rust We Lewt Phatly?
The name of In Rust We Lewt Phatly gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on In Rust We Lewt Phatly?
In Rust We Lewt Phatly is not responding at this moment and is offline, last seen 18 days 15 hours ago.
How does In Rust We Lewt Phatly rank against other Rust servers?
The last seven days of player hours place In Rust We Lewt Phatly at #15,861, in the top 72% of all ranked servers.
Server facts
How reliably does In Rust We Lewt Phatly stay online?
As recorded now, In Rust We Lewt Phatly is not reachable, the last contact having been 18 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is In Rust We Lewt Phatly hosted?
No region is published by In Rust We Lewt Phatly. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 15.204.183.170:27050.
Which Rust version is In Rust We Lewt Phatly running?
In Rust We Lewt Phatly is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does In Rust We Lewt Phatly run its wipes?
The rhythm of In Rust We Lewt Phatly cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 47 days 18 hours.
Lists and tags
What do the server tags on In Rust We Lewt Phatly mean?
The game's server browser reads the tags In Rust We Lewt Phatly publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does In Rust We Lewt Phatly appear?
You will find In Rust We Lewt Phatly on the following Rust Server Trends lists: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.
How to join
What steps get you onto In Rust We Lewt Phatly?
You can connect by pressing F1 in Rust and typing client.connect 15.204.183.170:27050 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.