Station EU-2031 · recording
Deadlock Vanilla! Linux Players Welcome
Online EU 149.202.88.156:1337 checked 10m ago
- Players now
- 3/ 50
- 6% full
- Motion · 24 h
- M0.4▼falling
- −2 players on the day
- 7-day average
- 2
- peak 9
- Rank
- #2,031
- top 9% · #790 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 50 slots
- Motion · 24 h
- M0.4▼falling−2 players
- Sharpest hour
- +3into Wed 21:00 UTC
- Peak · 48 h
- 7most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
- wipe-day peak
- 8players, last three wipes
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:01 UTC FW27d ago | M0.8▲rising | 8 | – | running | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Deadlock Vanilla! Linux Players Welcome?
Generated by the game, the map on Deadlock Vanilla! Linux Players Welcome is procedural, size 3,000 with seed 618656864. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Deadlock Vanilla! Linux Players Welcome?
You will find no gather rate in the name of Deadlock Vanilla! Linux Players Welcome. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Deadlock Vanilla! Linux Players Welcome?
At this moment, Deadlock Vanilla! Linux Players Welcome records 3 players across 50 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 9. Averaged over the last 48 hours, the busiest hour was 03:00 UTC at 6 players.
How does Deadlock Vanilla! Linux Players Welcome rank against other Rust servers?
For player hours across the last seven days, Deadlock Vanilla! Linux Players Welcome takes #2,031 overall and #790 in Europe, inside the top 9% of all ranked servers.
Server facts
How reliably does Deadlock Vanilla! Linux Players Welcome stay online?
Right now, you can reach Deadlock Vanilla! Linux Players Welcome. Going by the uptime figure it reports, it restarted about 22 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Deadlock Vanilla! Linux Players Welcome hold a steady tick rate?
The 48-hour average is 30 server fps; 30 is the lowest observed. At its highest, it carried 56,896 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,362 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Deadlock Vanilla! Linux Players Welcome hosted?
The EU tag is how Deadlock Vanilla! Linux Players Welcome lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 149.202.88.156:1337.
What build of Rust does Deadlock Vanilla! Linux Players Welcome use?
Rust network protocol 2635 and build 168909 on Linux is what Deadlock Vanilla! Linux Players Welcome runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Deadlock Vanilla! Linux Players Welcome?
8 players, on average, was the busiest crowd at its recent wipes. 26 hours after the latest wipe, the crowd peaked.
How often does Deadlock Vanilla! Linux Players Welcome wipe, and on which days?
Once a month Deadlock Vanilla! Linux Players Welcome wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 27 days 10 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Deadlock Vanilla! Linux Players Welcome mean?
Tags published by Deadlock Vanilla! Linux Players Welcome and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Deadlock Vanilla! Linux Players Welcome appear?
The Rust Server Trends lists that take in Deadlock Vanilla! Linux Players Welcome are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind Deadlock Vanilla! Linux Players Welcome?
The same operator most likely runs Deadlock Vanilla! Linux Players Welcome and the 1 other server we track that also publishes a deadlock.com hostname.
Join the server
How do you connect to Deadlock Vanilla! Linux Players Welcome?
You can connect by pressing F1 in Rust and typing client.connect 149.202.88.156:1337 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://rust.deadlock.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
