Rust Server TrendsSeismic network · station log
Recording Stations11,689 Players60,760 Active3,467 Wipes · 3 h117 48 h

Station XX-12486 · recording

Die Tafelrunde Map-Test-Server

Online 149.202.67.232:30015 checked 8m ago

moddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#12,486
top 56%
Last wipe
15h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12486 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Tue 20:00 UTC
Peak · 48 h
2most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5219:0022:0001:0003:0006:0009:00Wiped Tue 27 Oct, 19:39 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040019:0022:0001:0003:0006:0009:00Wiped Tue 27 Oct, 19:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct11 Oct17 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.3 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSat 10 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 19:39 UTC15h ago – – – – running 0
Tue 13 Oct, 16:24 UTC14d ago M0.5rising 5 held half 14.1 days 2
Sat 10 Oct, 19:49 UTC17d ago M0.3rising 2 – 2.9 days 0
Wed 30 Sep, 12:33 UTC27d ago M0.6rising 4 held half 10.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
89/ 999
37/ 999
83/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 36 on average
78/ 250
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average
40/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Die Tafelrunde Map-Test-Server?

Generated by the game, the map on Die Tafelrunde Map-Test-Server is procedural, size 3,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on Die Tafelrunde Map-Test-Server?

You will find no gather rate in the name of Die Tafelrunde Map-Test-Server. At the game's default, groups can have up to 8 players. It plays in build & creative mode, no gathering, only sandbox building. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Die Tafelrunde Map-Test-Server right now?

A reading taken now shows 0 players on Die Tafelrunde Map-Test-Server, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 19:00 UTC, averaging 1 players.

How does Die Tafelrunde Map-Test-Server rank against other Rust servers?

On player hours for the past week, Die Tafelrunde Map-Test-Server sits at #12,486, which puts it inside the top 56% of every ranked server.

Server details

How reliably does Die Tafelrunde Map-Test-Server stay online?

As recorded now, Die Tafelrunde Map-Test-Server is running. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 3% of the time across the last 7 full days: 5 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Die Tafelrunde Map-Test-Server perform under load?

Across the last 48 hours it averaged 236 server fps, with a floor of 234. Buildings, deployables and all the rest of the world's entities brought it to a high of 64,411. Memory use peaked at 2,901 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Die Tafelrunde Map-Test-Server run from?

No region is published by Die Tafelrunde Map-Test-Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 149.202.67.232:30015.

Which Rust version is Die Tafelrunde Map-Test-Server running?

Rust network protocol 2635 and build 168909 on Linux is what Die Tafelrunde Map-Test-Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Die Tafelrunde Map-Test-Server?

On average, the busiest point of its recent wipes drew 4 players. The peak on the most recent wipe came 4 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does Die Tafelrunde Map-Test-Server run its wipes?

There is no next wipe to predict at Die Tafelrunde Map-Test-Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 hours is how long the current world has been running.

Tags

What do the server tags on Die Tafelrunde Map-Test-Server mean?

Tags published by Die Tafelrunde Map-Test-Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^c (Creative): Build freely in sandbox mode, with no gathering; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Die Tafelrunde Map-Test-Server appear?

You will find Die Tafelrunde Map-Test-Server on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto Die Tafelrunde Map-Test-Server?

To join, enter client.connect 149.202.67.232:30015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players Slots: 40.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^c
Creative Build freely in sandbox mode, with no gathering.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.