Station XX-15849 · no signal
Impulse101 | PvE Events
Offline 149.120.102.160:28015 checked 18d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,849
- top 72%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Impulse101 | PvE Events?
Generated by the game, the map on Impulse101 | PvE Events is procedural, size 3,500 with seed 1012026. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Impulse101 | PvE Events?
You will find no gather rate in the name of Impulse101 | PvE Events. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Impulse101 | PvE Events?
Impulse101 | PvE Events is not responding at this moment and is offline, last seen 18 days 4 hours ago.
How does Impulse101 | PvE Events rank against other Rust servers?
Over the last seven days, Impulse101 | PvE Events recorded enough player hours to reach #15,849 worldwide, placing it in the top 72% of all ranked servers.
Operator and location
How reliably does Impulse101 | PvE Events stay online?
No contact with Impulse101 | PvE Events right now, and the last recorded contact was 18 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 3 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Impulse101 | PvE Events hosted?
A region is not published by Impulse101 | PvE Events. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 149.120.102.160:28015.
What build of Rust does Impulse101 | PvE Events use?
On Linux, Impulse101 | PvE Events runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Impulse101 | PvE Events run its wipes?
Too few wipes of Impulse101 | PvE Events are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 3 hours.
Tags
What do the server tags on Impulse101 | PvE Events mean?
The game's server browser reads the tags Impulse101 | PvE Events publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Impulse101 | PvE Events appear?
The Rust Server Trends lists that take in Impulse101 | PvE Events are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Impulse101 | PvE Events?
You can connect by pressing F1 in Rust and typing client.connect 149.120.102.160:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/GbQD825FQK.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.