Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players102,135 Active3,937 Wipes · 3 h401 48 h

Station XX-15327 · no signal

DRK Tester

Offline 148.251.79.17:28080 checked 2d ago

quad moddedoxidesoftcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 10:45 UTC26d ago M0.0rising 1 – running 0
Fri 2 Oct, 13:20 UTC27d ago M0.0rising 1 – 0.9 days 0
Tue 29 Sep, 10:27 UTC30d ago M0.3rising 2 held half 3.1 days 0
Sun 27 Sep, 05:23 UTC32d ago M0.3rising 2 held half 2.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
6/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
1/ 233
ProRow quad · 2 on average
2/ 20
[EA] Softcore 1 quad · monthly · 66 on average
65/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
39/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
16/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DRK Tester?

DRK Tester runs a procedural map of size 5,000 with seed 532532423, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on DRK Tester?

You will find no gather rate in the name of DRK Tester. 4 players is the most a group can hold (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on DRK Tester?

No players are recorded on DRK Tester at this moment; it is offline, and the last sighting was 2 days 10 hours ago. The seven-day average for this server is 0 players.

How does DRK Tester rank against other Rust servers?

On player hours for the past week, DRK Tester sits at #15,327, which puts it inside the top 69% of every ranked server. The ranking for quad puts it at #616.

Server details

How reliably does DRK Tester stay online?

No contact with DRK Tester right now, and the last recorded contact was 2 days 10 hours ago. It was up 76% of the time across the last 7 full days: 128 of 168 hours. 27 September 2026 is when Rust Server Trends first recorded it.

Where in the world is DRK Tester hosted?

Nothing about a region comes from DRK Tester. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 148.251.79.17:28080.

What build of Rust does DRK Tester use?

Rust network protocol 2634 and build 166652 on Windows is what DRK Tester runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on DRK Tester?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does DRK Tester wipe, and on which days?

No next wipe can be predicted for DRK Tester, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 6 hours.

Lists and tags

What do the server tags on DRK Tester mean?

These are the tags DRK Tester publishes for the browser to read: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does DRK Tester appear?

You will find DRK Tester on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How to join

How do you connect to DRK Tester?

You can connect by pressing F1 in Rust and typing client.connect 148.251.79.17:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4,^o^z

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players Slots: 50.
ts4
Group limit The team limit is 4.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.