Rust Server TrendsSeismic network · station log
Recording Stations11,851 Players93,847 Active3,878 Wipes · 3 h391 48 h

Station XX-12765 · recording

GOLD COAST RP | RUST

Online 148.113.35.207:26020 checked 8m ago

monthly wipes vanilla
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,765
top 57%
Last wipe
3d ago
monthly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-12765 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 10:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75116:0023:0016:0000:0007:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608016:0023:0016:0000:0007:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 12:21 UTC3d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
434/ 475
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 214 on average
253/ 300
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 166 on average
118/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average
178/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 128 on average
63/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 126 on average
90/ 125
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on GOLD COAST RP | RUST?

The procedural map on GOLD COAST RP | RUST is size 3,000 with seed 99916, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on GOLD COAST RP | RUST?

The name of GOLD COAST RP | RUST gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on GOLD COAST RP | RUST?

A reading taken now shows 0 players on GOLD COAST RP | RUST, which has 200 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 10:00 UTC, averaging 0 players.

How does GOLD COAST RP | RUST rank against other Rust servers?

The last seven days of player hours place GOLD COAST RP | RUST at #12,765, in the top 57% of all ranked servers.

Server details

How reliably does GOLD COAST RP | RUST stay online?

As recorded now, GOLD COAST RP | RUST is running. The uptime it reports puts its last restart about 27 hours ago. 37 of 48 hours in the last 2 full days were up time, 77% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

Does GOLD COAST RP | RUST hold a steady tick rate?

Across the last 48 hours it averaged 60 server fps, with a floor of 59. Buildings, deployables and all the rest of the world's entities brought it to a high of 51,601. Memory use peaked at 1,764 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does GOLD COAST RP | RUST run from?

A region is not published by GOLD COAST RP | RUST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 148.113.35.207:26020 is the address it uses.

Which Rust version is GOLD COAST RP | RUST running?

Rust network protocol 2635 and build 168909 on Linux is what GOLD COAST RP | RUST runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on GOLD COAST RP | RUST?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does GOLD COAST RP | RUST run its wipes?

At the force wipe each month GOLD COAST RP | RUST wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 3 days 3 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on GOLD COAST RP | RUST mean?

The game's server browser reads the tags GOLD COAST RP | RUST publishes: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does GOLD COAST RP | RUST appear?

The Rust Server Trends lists that take in GOLD COAST RP | RUST are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Join the server

What steps get you onto GOLD COAST RP | RUST?

To join, enter client.connect 148.113.35.207:26020 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/K9YUNufR3.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players 200 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.