Station XX-15396 · recording
Phongs Test Server
Online 148.113.197.74:28045 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,396
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 6.3 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 04:14 UTC20d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 21:11 UTC FW26d ago | M0.0■steady | 0 | – | 6.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Phongs Test Server?
No gather rate appears in the name of Phongs Test Server. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Phongs Test Server right now?
At this moment, Phongs Test Server records 0 players across 10 slots. Averaged across the last seven days, the population was 0 players.
How does Phongs Test Server rank against other Rust servers?
On player hours for the past week, Phongs Test Server sits at #15,396, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does Phongs Test Server stay online?
Right now, you can reach Phongs Test Server. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Phongs Test Server run from?
A region is not published by Phongs Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 148.113.197.74:28045.
What build of Rust does Phongs Test Server use?
Rust network protocol 2634 and build 166494 on Linux is what Phongs Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Phongs Test Server?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Phongs Test Server run its wipes?
Too few wipes of Phongs Test Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 20 days 4 hours is how long the current world has been running.
Server tags
What do the server tags on Phongs Test Server mean?
Tags published by Phongs Test Server and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Phongs Test Server appear?
The Rust Server Trends lists that take in Phongs Test Server are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Phongs Test Server?
Enter client.connect 148.113.197.74:28045 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.