Rust Server TrendsSeismic network · station log
Recording Stations11,841 Players73,926 Active3,704 Wipes · 3 h221 48 h

Station XX-15326 · recording

DinDin

Online 147.93.160.205:28515 checked 6m ago

monthly wipes vanillapremium
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
22d ago
monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap
0.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 11:59 UTC23d ago M0.0rising 2 – running 1
Mon 28 Sep, 16:52 UTC30d ago M0.0steady 1 – 7.8 days 1
Sun 27 Sep, 14:15 UTC31d ago M0.0rising 1 – 1.1 days 0
Sun 27 Sep, 05:55 UTC32d ago M0.0rising 1 – 0.3 days 0
Sat 26 Sep, 13:03 UTC33d ago M0.0rising 1 – 0.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
424/ 450
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average
265/ 300
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 169 on average
90/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average
140/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 128 on average
48/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 127 on average
86/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DinDin?

DinDin runs a procedural map of size 3,700 with seed 2082846974, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on DinDin?

You will find no gather rate in the name of DinDin. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on DinDin right now?

0 of the 50 slots on DinDin are filled right now. Averaged across the last seven days, the population was 0 players.

How does DinDin rank against other Rust servers?

The last seven days of player hours place DinDin at #15,326, in the top 69% of all ranked servers.

Operator and location

How reliably does DinDin stay online?

Right now, you can reach DinDin. The uptime it reports puts its last restart about 6 days 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 26 September 2026 is when Rust Server Trends first recorded it.

Does DinDin hold a steady tick rate?

Its average server fps over the last 48 hours was 59, and it never dropped below 42. Buildings, deployables and all the rest of the world's entities brought it to a high of 79,762. Memory use peaked at 3,059 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does DinDin run from?

Nothing about a region comes from DinDin. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 147.93.160.205:28515 is the address it uses.

What build of Rust does DinDin use?

Rust network protocol 2635 and build 168909 on Windows is what DinDin runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on DinDin?

On average, the busiest point of its recent wipes drew 1 players. 2 hours after the latest wipe, the crowd peaked.

How often does DinDin wipe, and on which days?

The force wipe is the only wipe DinDin takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 22 days 22 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on DinDin mean?

These are the tags DinDin publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does DinDin appear?

The Rust Server Trends lists that take in DinDin are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to DinDin?

Enter client.connect 147.93.160.205:28515 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Rust's premium status is required to join.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^q
Premium Rust's premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.