Station XX-15326 · recording
DinDin
Online 147.93.160.205:28515 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 22d ago
- monthly schedule
- Next wipe
- 7d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
- usual gap
- 0.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 11:59 UTC23d ago | M0.0▲rising | 2 | – | running | 1 | |
| Mon 28 Sep, 16:52 UTC30d ago | M0.0■steady | 1 | – | 7.8 days | 1 | |
| Sun 27 Sep, 14:15 UTC31d ago | M0.0▲rising | 1 | – | 1.1 days | 0 | |
| Sun 27 Sep, 05:55 UTC32d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Sat 26 Sep, 13:03 UTC33d ago | M0.0▲rising | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DinDin?
DinDin runs a procedural map of size 3,700 with seed 2082846974, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on DinDin?
You will find no gather rate in the name of DinDin. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on DinDin right now?
0 of the 50 slots on DinDin are filled right now. Averaged across the last seven days, the population was 0 players.
How does DinDin rank against other Rust servers?
The last seven days of player hours place DinDin at #15,326, in the top 69% of all ranked servers.
Operator and location
How reliably does DinDin stay online?
Right now, you can reach DinDin. The uptime it reports puts its last restart about 6 days 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 26 September 2026 is when Rust Server Trends first recorded it.
Does DinDin hold a steady tick rate?
Its average server fps over the last 48 hours was 59, and it never dropped below 42. Buildings, deployables and all the rest of the world's entities brought it to a high of 79,762. Memory use peaked at 3,059 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does DinDin run from?
Nothing about a region comes from DinDin. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 147.93.160.205:28515 is the address it uses.
What build of Rust does DinDin use?
Rust network protocol 2635 and build 168909 on Windows is what DinDin runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on DinDin?
On average, the busiest point of its recent wipes drew 1 players. 2 hours after the latest wipe, the crowd peaked.
How often does DinDin wipe, and on which days?
The force wipe is the only wipe DinDin takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 22 days 22 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on DinDin mean?
These are the tags DinDin publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DinDin appear?
The Rust Server Trends lists that take in DinDin are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to DinDin?
Enter client.connect 147.93.160.205:28515 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Rust's premium status is required to join.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
