Station EU-1509 · recording
FAR: Chill PvE [EU Biweekly]
Online EU 147.93.126.229:28015 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 4
- peak 17
- Rank
- #1,509
- top 7% · #604 in EU
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −3into Tue 22:00 UTC
- Peak · 48 h
- 9most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 15players, last three wipes
- crowd held
- 0%else halves by day 8.5
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 14d 9hThu 12 Nov, 18:15 UTC
- 35d 9hThu 3 Dec, 19:00 UTCFW
- 42d 9hThu 10 Dec, 18:15 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 18:15 UTC13d ago | M1.1▲rising | 14 | – | running | 1 | |
| Thu 1 Oct, 18:14 UTC FW27d ago | M1.1▲rising | 12 | halved by day 11 | 14 days | 0 | |
| Thu 17 Sep, 18:17 UTC41d ago | M1.2▲rising | 18 | halved by day 6 | 14 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on FAR: Chill PvE [EU Biweekly]?
The procedural map on FAR: Chill PvE [EU Biweekly] is size 4,250 with seed 1869056560, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on FAR: Chill PvE [EU Biweekly]?
The name of FAR: Chill PvE [EU Biweekly] gives no gather rate. Up to 5 players can be in a group. In pve mode, no combat against other players. It is a community server, and the browser lists it under Community. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on FAR: Chill PvE [EU Biweekly] right now?
At this moment, FAR: Chill PvE [EU Biweekly] records 0 players across 50 slots. The seven-day average is 4 players, with a peak of 17. The last 48 hours show their highest activity at 20:00 UTC, averaging 7 players.
How does FAR: Chill PvE [EU Biweekly] rank against other Rust servers?
FAR: Chill PvE [EU Biweekly] is #604 in Europe and #1,509 worldwide on the past week's player hours, within the top 7% of ranked servers.
Server facts
How reliably does FAR: Chill PvE [EU Biweekly] stay online?
FAR: Chill PvE [EU Biweekly] is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does FAR: Chill PvE [EU Biweekly] perform under load?
The 48-hour average is 25 server fps; 9 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 137,916. Its highest memory use was 4,642 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does FAR: Chill PvE [EU Biweekly] run from?
The EU tag is how FAR: Chill PvE [EU Biweekly] lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 147.93.126.229:28015.
What build of Rust does FAR: Chill PvE [EU Biweekly] use?
On Linux, FAR: Chill PvE [EU Biweekly] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on FAR: Chill PvE [EU Biweekly]?
15 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 23 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.5.
How often does FAR: Chill PvE [EU Biweekly] wipe, and on which days?
every 4 weeks on Thursday at 18:15 UTC is how FAR: Chill PvE [EU Biweekly] wipes. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 13 days 14 hours. Its tags state that it wipes every two weeks.
Tags
What do the server tags on FAR: Chill PvE [EU Biweekly] mean?
The game's server browser reads the tags FAR: Chill PvE [EU Biweekly] publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts5 (Group limit): Teams are capped at 5 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does FAR: Chill PvE [EU Biweekly] appear?
These Rust Server Trends lists include FAR: Chill PvE [EU Biweekly]: EU Rust servers, Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connecting
How do you connect to FAR: Chill PvE [EU Biweekly]?
Enter client.connect 147.93.126.229:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/ZTSQ43gcGV is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
