Rust Server TrendsSeismic network · station log
Recording Stations11,659 Players48,364 Active3,165 Wipes · 3 h117 48 h

Station EU-1509 · recording

FAR: Chill PvE [EU Biweekly]

Online EU 147.93.126.229:28015 checked 6m ago

biweekly wipes vanillacarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
4
peak 17
Rank
#1,509
top 7% · #604 in EU
Last wipe
13d ago
biweekly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-1509 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−3into Tue 22:00 UTC
Peak · 48 h
9most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02.557.51010:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap
28 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
15players, last three wipes
crowd held
0%else halves by day 8.5

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 14d 9hThu 12 Nov, 18:15 UTC
  3. 35d 9hThu 3 Dec, 19:00 UTCFW
  4. 42d 9hThu 10 Dec, 18:15 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 18:15 UTC13d ago M1.1rising 14 – running 1
Thu 1 Oct, 18:14 UTC FW27d ago M1.1rising 12 halved by day 11 14 days 0
Thu 17 Sep, 18:17 UTC41d ago M1.2rising 18 halved by day 6 14 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
FAR: Serene PvE [EU Biweekly] EU · groups of 5 · biweekly · 2 on average
1/ 25
[EU/UA] GRAND ISLAND PVE EU · groups of 5 · biweekly · 2 on average
0/ 50
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average
1/ 100
[EU/GER] Der Aussenposten PvE | Vanilla | Beginners Welcome EU · groups of 8+ · biweekly · 4 on average
3/ 75
LATIA FUN PVE |Custom Items,Raidable Bases,Boss,Events| EU · groups of 5 · monthly · 3 on average
2/ 100
EU PVE | Vanilla+ | Monthly | Raid Bases | Events | Barouders EU · groups of 6 · monthly · 1 on average
0/ 75
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on FAR: Chill PvE [EU Biweekly]?

The procedural map on FAR: Chill PvE [EU Biweekly] is size 4,250 with seed 1869056560, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on FAR: Chill PvE [EU Biweekly]?

The name of FAR: Chill PvE [EU Biweekly] gives no gather rate. Up to 5 players can be in a group. In pve mode, no combat against other players. It is a community server, and the browser lists it under Community. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on FAR: Chill PvE [EU Biweekly] right now?

At this moment, FAR: Chill PvE [EU Biweekly] records 0 players across 50 slots. The seven-day average is 4 players, with a peak of 17. The last 48 hours show their highest activity at 20:00 UTC, averaging 7 players.

How does FAR: Chill PvE [EU Biweekly] rank against other Rust servers?

FAR: Chill PvE [EU Biweekly] is #604 in Europe and #1,509 worldwide on the past week's player hours, within the top 7% of ranked servers.

Server facts

How reliably does FAR: Chill PvE [EU Biweekly] stay online?

FAR: Chill PvE [EU Biweekly] is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does FAR: Chill PvE [EU Biweekly] perform under load?

The 48-hour average is 25 server fps; 9 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 137,916. Its highest memory use was 4,642 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does FAR: Chill PvE [EU Biweekly] run from?

The EU tag is how FAR: Chill PvE [EU Biweekly] lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 147.93.126.229:28015.

What build of Rust does FAR: Chill PvE [EU Biweekly] use?

On Linux, FAR: Chill PvE [EU Biweekly] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on FAR: Chill PvE [EU Biweekly]?

15 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 23 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.5.

How often does FAR: Chill PvE [EU Biweekly] wipe, and on which days?

every 4 weeks on Thursday at 18:15 UTC is how FAR: Chill PvE [EU Biweekly] wipes. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 13 days 14 hours. Its tags state that it wipes every two weeks.

Tags

What do the server tags on FAR: Chill PvE [EU Biweekly] mean?

The game's server browser reads the tags FAR: Chill PvE [EU Biweekly] publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts5 (Group limit): Teams are capped at 5 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does FAR: Chill PvE [EU Biweekly] appear?

These Rust Server Trends lists include FAR: Chill PvE [EU Biweekly]: EU Rust servers, Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connecting

How do you connect to FAR: Chill PvE [EU Biweekly]?

Enter client.connect 147.93.126.229:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/ZTSQ43gcGV is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts5
Group limit Teams are capped at 5 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^y
Carbon Carbon is the plugin framework running here.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.