Station GE-15396 · recording
EpicLiO.com
Online 144.76.91.203:28215 checked 14m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,396
- top 69%
- Last wipe
- 264d ago
- monthly schedule
- Next wipe
- 8d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on EpicLiO.com?
The procedural map on EpicLiO.com is size 4,500 with seed 160934937, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on EpicLiO.com?
No gather rate appears in the name of EpicLiO.com. Groups hold up to 8 players, which is the default for the game. softcore is the game mode, A gentler Facepunch mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on EpicLiO.com?
0 of the 50 slots on EpicLiO.com are filled right now. The population averaged 0 players over the past week.
How does EpicLiO.com rank against other Rust servers?
The last seven days of player hours place EpicLiO.com at #15,396, in the top 69% of all ranked servers.
Server details
How reliably does EpicLiO.com stay online?
As recorded now, EpicLiO.com is running. Going by the uptime figure it reports, it restarted about 6 hours ago. 156 of 168 hours in the last 7 full days were up time, 93% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does EpicLiO.com hold a steady tick rate?
The 48-hour average is 85 server fps; 24 is the lowest observed. At its highest, it carried 332,760 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,037 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is EpicLiO.com hosted?
No region is published by EpicLiO.com, whose region code is ger. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 144.76.91.203:28215.
What build of Rust does EpicLiO.com use?
On Windows, EpicLiO.com runs Rust network protocol 2621 and build 142716. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does EpicLiO.com run its wipes?
From the force wipe the next wipe of EpicLiO.com is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 264 days 6 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on EpicLiO.com mean?
Tags published by EpicLiO.com and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2621 (Protocol): To connect, your game must be on the same protocol, 2621; cs142716 (Build): It runs game build 142716; ptrak (Networking): The network layer is RakNet, the game's standard; $rger (Region code): You'll see it listed with the region code ger; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^s (Softcore): In Facepunch's softcore mode, part of your inventory survives death. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does EpicLiO.com appear?
These Rust Server Trends lists include EpicLiO.com: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Server tag: Monthly ^m and Softcore ^s; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto EpicLiO.com?
Enter client.connect 144.76.91.203:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.