Station XX-15276 · recording
RUSTVILLE
Online 144.48.106.186:28025 checked 7m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,276
- top 69%
- Last wipe
- 81d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RUSTVILLE?
RUSTVILLE runs a procedural map of size 3,500 with seed 3565643471, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RUSTVILLE?
The name of RUSTVILLE gives no gather rate. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on RUSTVILLE right now?
At this moment, RUSTVILLE records 0 players across 30 slots. The population averaged 0 players over the past week.
How does RUSTVILLE rank against other Rust servers?
On player hours for the past week, RUSTVILLE sits at #15,276, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does RUSTVILLE stay online?
Right now, you can reach RUSTVILLE. Going by the uptime figure it reports, it restarted about 12 days 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does RUSTVILLE perform under load?
The 48-hour average is 84 server fps; 39 is the lowest observed. At its highest, it carried 68,758 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,825 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does RUSTVILLE run from?
No region is published by RUSTVILLE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 144.48.106.186:28025.
What build of Rust does RUSTVILLE use?
RUSTVILLE is running Rust network protocol 2632 and build 161125 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does RUSTVILLE run its wipes?
The rhythm of RUSTVILLE cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 81 days 1 hours is how long the current world has been running.
Lists and tags
What do the server tags on RUSTVILLE mean?
These are the tags RUSTVILLE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RUSTVILLE appear?
These Rust Server Trends lists include RUSTVILLE: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto RUSTVILLE?
Enter client.connect 144.48.106.186:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.