Rust Server TrendsSeismic network · station log
Recording Stations11,730 Players70,266 Active3,619 Wipes · 3 h130 48 h

Station XX-15271 · no signal

RUST COMBAT | Training

Offline 144.31.232.22:28015 checked 9d ago

moddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,271
top 70%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15271 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct19 Oct22 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 12:07 UTC12d ago M0.0rising 1 – running 0
Thu 15 Oct, 18:37 UTC12d ago M0.0rising 1 – 0.7 days 0
Fri 9 Oct, 02:18 UTC19d ago M0.0rising 1 held half 6.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
152/ 999
33/ 999
91/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 36 on average
50/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average
46/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on RUST COMBAT | Training?

The name of RUST COMBAT | Training gives no gather rate. The group limit is 20 players. It plays in combat training mode, loot is handed out for aim and PvP practice. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on RUST COMBAT | Training?

RUST COMBAT | Training is not responding at this moment and is offline, last seen 9 days 21 hours ago.

How does RUST COMBAT | Training rank against other Rust servers?

On player hours for the past week, RUST COMBAT | Training sits at #15,271, which puts it inside the top 70% of every ranked server.

Operator and location

How reliably does RUST COMBAT | Training stay online?

No contact with RUST COMBAT | Training right now, and the last recorded contact was 9 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 9 October 2026 is when Rust Server Trends first recorded it.

Which region does RUST COMBAT | Training run from?

Nothing about a region comes from RUST COMBAT | Training. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 144.31.232.22:28015.

Which Rust version is RUST COMBAT | Training running?

Rust network protocol 2634 and build 166652 on Windows is what RUST COMBAT | Training runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on RUST COMBAT | Training?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 29 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does RUST COMBAT | Training wipe, and on which days?

There is no next wipe to predict at RUST COMBAT | Training, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 12 days 18 hours is how long the current world has been running.

Tags

What do the server tags on RUST COMBAT | Training mean?

Tags published by RUST COMBAT | Training and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts20 (Group limit): The team limit is 20; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^c (Creative): Creative sandbox: no gathering, build anything; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RUST COMBAT | Training appear?

These Rust Server Trends lists include RUST COMBAT | Training: Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to RUST COMBAT | Training?

To join, enter client.connect 144.31.232.22:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^c,^d,gmrust,cs166652,ts20

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players Slots: 40.
ts20
Group limit The team limit is 20.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^c
Creative Creative sandbox: no gathering, build anything.
^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.