Station XX-16685 · no signal
RUST: NOT FRIENDLY - Local Development
Offline 143.105.151.63:28015 checked 29d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,685
- top 70%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RUST: NOT FRIENDLY - Local Development?
A procedural map runs on RUST: NOT FRIENDLY - Local Development, generated by the game.
Which settings and rules apply on RUST: NOT FRIENDLY - Local Development?
No gather rate appears in the name of RUST: NOT FRIENDLY - Local Development. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on RUST: NOT FRIENDLY - Local Development right now?
No players are recorded on RUST: NOT FRIENDLY - Local Development at this moment; it is offline, and the last sighting was 29 days ago.
How does RUST: NOT FRIENDLY - Local Development rank against other Rust servers?
The last seven days of player hours place RUST: NOT FRIENDLY - Local Development at #16,685, in the top 70% of all ranked servers.
Operator and location
How reliably does RUST: NOT FRIENDLY - Local Development stay online?
RUST: NOT FRIENDLY - Local Development is down at the moment; the last recorded contact was 29 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 1 October 2026 is when Rust Server Trends first recorded it.
Where in the world is RUST: NOT FRIENDLY - Local Development hosted?
Nothing about a region comes from RUST: NOT FRIENDLY - Local Development. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 143.105.151.63:28015 is the address it uses.
What build of Rust does RUST: NOT FRIENDLY - Local Development use?
Rust network protocol 2633 and build 165217 on Windows is what RUST: NOT FRIENDLY - Local Development runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does RUST: NOT FRIENDLY - Local Development run its wipes?
The rhythm of RUST: NOT FRIENDLY - Local Development cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 1 hours is how long the current world has been running.
Tags
What do the server tags on RUST: NOT FRIENDLY - Local Development mean?
The game's server browser reads the tags RUST: NOT FRIENDLY - Local Development publishes: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RUST: NOT FRIENDLY - Local Development appear?
The Rust Server Trends lists that take in RUST: NOT FRIENDLY - Local Development are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to RUST: NOT FRIENDLY - Local Development?
To join, enter client.connect 143.105.151.63:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.