Rust Server TrendsSeismic network · station log
Recording Stations11,719 Players48,039 Active3,199 Wipes · 3 h104 48 h

Station XX-3352 · recording

『PT』Portugal PvE

Online 142.91.157.28:28025 checked 10m ago

vanillamoddedoxidepve
Connect
Players now
3/ 50
6% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#3,352
top 15%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3352 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 02:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep19 Oct24 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
28players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepFri 18 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:36 UTC FW27d ago – – – – running 1
Mon 21 Sep, 15:56 UTC37d ago M1.4rising 29 halved by day 1 10.2 days 2
Fri 18 Sep, 08:55 UTC40d ago M1.4rising 26 held half 3.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average
312/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 239 on average
172/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average
146/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
16/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
63/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
19/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on 『PT』Portugal PvE?

『PT』Portugal PvE runs a procedural map of size 4,250 with seed 1141922797, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is PorTugal PvE.

Which settings and rules apply on 『PT』Portugal PvE?

The name of 『PT』Portugal PvE gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on 『PT』Portugal PvE right now?

3 of the 50 slots on 『PT』Portugal PvE are filled right now. Across seven days this server recorded an average of 1 players and a peak of 6. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.

How does 『PT』Portugal PvE rank against other Rust servers?

On player hours for the past week, 『PT』Portugal PvE sits at #3,352, which puts it inside the top 15% of every ranked server.

Server details

How reliably does 『PT』Portugal PvE stay online?

As recorded now, 『PT』Portugal PvE is running. Going by the uptime figure it reports, it restarted about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does 『PT』Portugal PvE hold a steady tick rate?

Its average server fps over the last 48 hours was 57, and it never dropped below 53. The world held up to 121,694 entities at its peak, buildings and deployables included. It reached a ceiling of 4,695 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does 『PT』Portugal PvE run from?

A region is not published by 『PT』Portugal PvE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 142.91.157.28:28025.

What build of Rust does 『PT』Portugal PvE use?

『PT』Portugal PvE is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on 『PT』Portugal PvE?

The recent wipes averaged a busiest count of 28 players. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does 『PT』Portugal PvE wipe, and on which days?

No next wipe can be predicted for 『PT』Portugal PvE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 4 hours.

Lists and tags

What do the server tags on 『PT』Portugal PvE mean?

These are the tags 『PT』Portugal PvE publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does 『PT』Portugal PvE appear?

These Rust Server Trends lists include 『PT』Portugal PvE: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to 『PT』Portugal PvE?

You can connect by pressing F1 in Rust and typing client.connect 142.91.157.28:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/GmRvqWqDga is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.