Rust Server TrendsSeismic network · station log
Recording Stations11,907 Players81,481 Active3,781 Wipes · 3 h131 48 h

Station XX-15436 · recording

My ChipHead Server

Online 142.132.156.174:28038 checked 11m ago

monthly wipes vanilla
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,436
top 69%
Last wipe
11d ago
monthly schedule
Next wipe
5d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15436 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct26 Oct29 Oct31 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 5d 8h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 303 on average
241/ 275
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 194 on average
113/ 200
[EU] Facepunch 1 EU · groups of 8+ · monthly · 154 on average
103/ 400
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 128 on average
63/ 350
Rustopia.gg - US Large NA · groups of 16+ · monthly · 116 on average
43/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 112 on average
43/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on My ChipHead Server?

My ChipHead Server runs a procedural map of size 3,000 with seed 55836, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on My ChipHead Server?

The name of My ChipHead Server gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on My ChipHead Server?

At this moment, My ChipHead Server records 0 players across 40 slots. Averaged across the last seven days, the population was 0 players.

How does My ChipHead Server rank against other Rust servers?

Over the last seven days, My ChipHead Server recorded enough player hours to reach #15,436 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does My ChipHead Server stay online?

Right now, you can reach My ChipHead Server. Going by the uptime figure it reports, it restarted about 2 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 55, or 33% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.

Does My ChipHead Server hold a steady tick rate?

The 48-hour average is 209 server fps; 171 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 46,596. It reached a ceiling of 2,145 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is My ChipHead Server hosted?

A region is not published by My ChipHead Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 142.132.156.174:28038.

Which Rust version is My ChipHead Server running?

On Linux, My ChipHead Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does My ChipHead Server run its wipes?

From the force wipe the next wipe of My ChipHead Server is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 11 days 20 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on My ChipHead Server mean?

These are the tags My ChipHead Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does My ChipHead Server appear?

You will find My ChipHead Server on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connecting

How do you connect to My ChipHead Server?

To join, enter client.connect 142.132.156.174:28038 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://chiphead.tech.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.