Rust Server TrendsSeismic network · station log
Recording Stations11,658 Players32,604 Active2,794 Wipes · 3 h75 48 h

Station XX-15049 · no signal

Node 5 - Creative Proc Gen

Offline 141.95.145.53:28615 checked 44d ago

vanillamoddedoxide
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,049
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15049 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1000 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
49/ 999
109/ 999
51/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
8/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
6/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Node 5 - Creative Proc Gen?

The map on Node 5 - Creative Proc Gen is procedural, produced by the game.

Which settings and rules apply on Node 5 - Creative Proc Gen?

The name of Node 5 - Creative Proc Gen gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Node 5 - Creative Proc Gen?

A reading taken now finds Node 5 - Creative Proc Gen offline; the most recent activity was 44 days 16 hours ago.

How does Node 5 - Creative Proc Gen rank against other Rust servers?

On player hours for the past week, Node 5 - Creative Proc Gen sits at #15,049, which puts it inside the top – of every ranked server.

Server facts

How reliably does Node 5 - Creative Proc Gen stay online?

As recorded now, Node 5 - Creative Proc Gen is not reachable, the last contact having been 44 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Node 5 - Creative Proc Gen hosted?

Nothing about a region comes from Node 5 - Creative Proc Gen. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 141.95.145.53:28615 is the address it uses.

What build of Rust does Node 5 - Creative Proc Gen use?

On Linux, Node 5 - Creative Proc Gen runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Node 5 - Creative Proc Gen run its wipes?

On record so far are too few of Node 5 - Creative Proc Gen's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 44 days 16 hours is how long the current world has been running.

Server tags

What do the server tags on Node 5 - Creative Proc Gen mean?

The game's server browser reads the tags Node 5 - Creative Proc Gen publishes: gmvanilla (Game mode): This is vanilla survival; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Node 5 - Creative Proc Gen appear?

These Rust Server Trends lists include Node 5 - Creative Proc Gen: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto Node 5 - Creative Proc Gen?

To join, enter client.connect 141.95.145.53:28615 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,^v,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp1000
Max players The server has 1,000 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.