Station XX-15049 · no signal
Node 5 - Creative Proc Gen
Offline 141.95.145.53:28615 checked 44d ago
- Players now
- 0/ 1000
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,049
- no region published
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1000 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Node 5 - Creative Proc Gen?
The map on Node 5 - Creative Proc Gen is procedural, produced by the game.
Which settings and rules apply on Node 5 - Creative Proc Gen?
The name of Node 5 - Creative Proc Gen gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Node 5 - Creative Proc Gen?
A reading taken now finds Node 5 - Creative Proc Gen offline; the most recent activity was 44 days 16 hours ago.
How does Node 5 - Creative Proc Gen rank against other Rust servers?
On player hours for the past week, Node 5 - Creative Proc Gen sits at #15,049, which puts it inside the top – of every ranked server.
Server facts
How reliably does Node 5 - Creative Proc Gen stay online?
As recorded now, Node 5 - Creative Proc Gen is not reachable, the last contact having been 44 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Node 5 - Creative Proc Gen hosted?
Nothing about a region comes from Node 5 - Creative Proc Gen. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 141.95.145.53:28615 is the address it uses.
What build of Rust does Node 5 - Creative Proc Gen use?
On Linux, Node 5 - Creative Proc Gen runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Node 5 - Creative Proc Gen run its wipes?
On record so far are too few of Node 5 - Creative Proc Gen's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 44 days 16 hours is how long the current world has been running.
Server tags
What do the server tags on Node 5 - Creative Proc Gen mean?
The game's server browser reads the tags Node 5 - Creative Proc Gen publishes: gmvanilla (Game mode): This is vanilla survival; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Node 5 - Creative Proc Gen appear?
These Rust Server Trends lists include Node 5 - Creative Proc Gen: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Node 5 - Creative Proc Gen?
To join, enter client.connect 141.95.145.53:28615 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.