Station NA-15426 · recording
[US] Rust & Ruin | Max 4 | PvPvE | Events |
Online NA 141.11.104.104:28020 checked 1h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,426
- top 69% · #1534 in NA
- Last wipe
- 41d ago
- biweekly schedule
- Next wipe
- 16h
- Thu 29 Oct, 11:09 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #630 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 11:09 UTC, in 16h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 16hThu 29 Oct, 11:09 UTC
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 14d 16hThu 12 Nov, 11:09 UTC
- 28d 16hThu 26 Nov, 11:09 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
- 42d 16hThu 10 Dec, 11:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 17 Sep, 11:09 UTC41d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [US] Rust & Ruin | Max 4 | PvPvE | Events |?
[US] Rust & Ruin | Max 4 | PvPvE | Events | runs a procedural map of size 3,500 with seed 606376677, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [US] Rust & Ruin | Max 4 | PvPvE | Events |?
The name of [US] Rust & Ruin | Max 4 | PvPvE | Events | gives no gather rate. 4 players is the most a group can hold (quad). It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on [US] Rust & Ruin | Max 4 | PvPvE | Events | right now?
A reading taken now shows 0 players on [US] Rust & Ruin | Max 4 | PvPvE | Events |, which has 100 slots. Averaged across the last seven days, the population was 0 players.
How does [US] Rust & Ruin | Max 4 | PvPvE | Events | rank against other Rust servers?
The last seven days of player hours place [US] Rust & Ruin | Max 4 | PvPvE | Events | at #15,426, in the top 69% of all ranked servers and #1,534 in North America. The ranking for quad puts it at #630.
Server facts
How reliably does [US] Rust & Ruin | Max 4 | PvPvE | Events | stay online?
As recorded now, [US] Rust & Ruin | Max 4 | PvPvE | Events | is running. The uptime it reports puts its last restart about 23 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [US] Rust & Ruin | Max 4 | PvPvE | Events | hold a steady tick rate?
Its average server fps over the last 48 hours was 219, and it never dropped below 219. At its highest, it carried 66,813 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,531 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [US] Rust & Ruin | Max 4 | PvPvE | Events | run from?
In North America [US] Rust & Ruin | Max 4 | PvPvE | Events | lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 141.11.104.104:28020.
What build of Rust does [US] Rust & Ruin | Max 4 | PvPvE | Events | use?
On Windows, [US] Rust & Ruin | Max 4 | PvPvE | Events | runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on [US] Rust & Ruin | Max 4 | PvPvE | Events |?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does [US] Rust & Ruin | Max 4 | PvPvE | Events | run its wipes?
Its schedule cannot be confirmed, as too few of [US] Rust & Ruin | Max 4 | PvPvE | Events |'s wipes are on record; the prediction follows its tag instead. The date of its next wipe is Thursday 29 October at 11:09 UTC. 41 days 7 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.
Tags
What do the server tags on [US] Rust & Ruin | Max 4 | PvPvE | Events | mean?
These are the tags [US] Rust & Ruin | Max 4 | PvPvE | Events | publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US] Rust & Ruin | Max 4 | PvPvE | Events | appear?
You will find [US] Rust & Ruin | Max 4 | PvPvE | Events | on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
How to join
How do you connect to [US] Rust & Ruin | Max 4 | PvPvE | Events |?
To join, enter client.connect 141.11.104.104:28020 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
