Station NA-11484 · recording
[US] Foundry | Max 4 | PvPvE | Events |
Online NA 141.11.104.104:28015 checked 10m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,484
- top 52% · #1343 in NA
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 19h
- Thu 29 Oct, 11:09 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, top 72% in NA, and #544 of the quad servers (top 66%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 11:09 UTC, in 19h. Its biweekly schedule tag · low confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 19hThu 29 Oct, 11:09 UTC
- 8d 2hThu 5 Nov, 19:00 UTCFW
- 14d 19hThu 12 Nov, 11:09 UTC
- 28d 19hThu 26 Nov, 11:09 UTC
- 36d 2hThu 3 Dec, 19:00 UTCFW
- 42d 19hThu 10 Dec, 11:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 11:09 UTC13d ago | M0.0■steady | 0 | – | running | 0 | |
| Fri 2 Oct, 02:08 UTC26d ago | M0.0■steady | 0 | – | 13.4 days | 0 | |
| Thu 1 Oct, 11:09 UTC27d ago | M0.0■steady | 0 | – | 0.6 days | 0 | |
| Wed 30 Sep, 22:10 UTC27d ago | M0.0■steady | 0 | – | 0.5 days | 0 | |
| Thu 17 Sep, 11:10 UTC41d ago | M0.0▲rising | 1 | halved by day 1 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [US] Foundry | Max 4 | PvPvE | Events |?
Generated by the game, the map on [US] Foundry | Max 4 | PvPvE | Events | is procedural, size 3,500 with seed 769423673. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [US] Foundry | Max 4 | PvPvE | Events |?
No gather rate appears in the name of [US] Foundry | Max 4 | PvPvE | Events |. 4 players is the most a group can hold (quad). It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on [US] Foundry | Max 4 | PvPvE | Events | right now?
A reading taken now shows 0 players on [US] Foundry | Max 4 | PvPvE | Events |, which has 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does [US] Foundry | Max 4 | PvPvE | Events | rank against other Rust servers?
[US] Foundry | Max 4 | PvPvE | Events | is #1,343 in North America and #11,484 worldwide on the past week's player hours, within the top 52% of ranked servers. Within quad, it places #544.
Server details
How reliably does [US] Foundry | Max 4 | PvPvE | Events | stay online?
Right now, you can reach [US] Foundry | Max 4 | PvPvE | Events |. Going by the uptime figure it reports, it restarted about 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [US] Foundry | Max 4 | PvPvE | Events | hold a steady tick rate?
The 48-hour average is 212 server fps; 189 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 70,394. Memory use peaked at 2,681 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does [US] Foundry | Max 4 | PvPvE | Events | run from?
The NA tag is how [US] Foundry | Max 4 | PvPvE | Events | lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 141.11.104.104:28015 is the address it uses.
Which Rust version is [US] Foundry | Max 4 | PvPvE | Events | running?
On Windows, [US] Foundry | Max 4 | PvPvE | Events | runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [US] Foundry | Max 4 | PvPvE | Events |?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does [US] Foundry | Max 4 | PvPvE | Events | wipe, and on which days?
The prediction follows its tag, because too few of [US] Foundry | Max 4 | PvPvE | Events |'s wipes are on record to confirm its schedule. Thursday 29 October at 11:09 UTC is when its next wipe is due. It has run its current world for 13 days 4 hours. Every two weeks it wipes, according to the schedule in its tags.
Tags
What do the server tags on [US] Foundry | Max 4 | PvPvE | Events | mean?
The game's server browser reads the tags [US] Foundry | Max 4 | PvPvE | Events | publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [US] Foundry | Max 4 | PvPvE | Events | appear?
These Rust Server Trends lists include [US] Foundry | Max 4 | PvPvE | Events |: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connecting
How do you connect to [US] Foundry | Max 4 | PvPvE | Events |?
Enter client.connect 141.11.104.104:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
