Station XX-15308 · no signal
Core Community | Island Build & Symmetry
Offline 141.101.175.112:28025 checked 10d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,308
- top 70%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Core Community | Island Build & Symmetry?
The name of Core Community | Island Build & Symmetry gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Core Community | Island Build & Symmetry?
No players are recorded on Core Community | Island Build & Symmetry at this moment; it is offline, and the last sighting was 10 days ago.
How does Core Community | Island Build & Symmetry rank against other Rust servers?
On player hours for the past week, Core Community | Island Build & Symmetry sits at #15,308, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does Core Community | Island Build & Symmetry stay online?
As recorded now, Core Community | Island Build & Symmetry is not reachable, the last contact having been 10 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.
Which region does Core Community | Island Build & Symmetry run from?
No region is published by Core Community | Island Build & Symmetry. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 141.101.175.112:28025 is the address it uses.
What build of Rust does Core Community | Island Build & Symmetry use?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Island Build & Symmetry runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Core Community | Island Build & Symmetry wipe, and on which days?
The rhythm of Core Community | Island Build & Symmetry cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 19 hours.
Tags
What do the server tags on Core Community | Island Build & Symmetry mean?
The game's server browser reads the tags Core Community | Island Build & Symmetry publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): It runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Core Community | Island Build & Symmetry appear?
The Rust Server Trends lists that take in Core Community | Island Build & Symmetry are: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Core Community | Island Build & Symmetry?
To join, enter client.connect 141.101.175.112:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.