Station XX-15308 · no signal
Core Community | Hub & Lobby
Offline 141.101.175.112:28015 checked 9d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,308
- top 70%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Core Community | Hub & Lobby?
The map on Core Community | Hub & Lobby is procedural, produced by the game.
Which settings and rules apply on Core Community | Hub & Lobby?
The name of Core Community | Hub & Lobby gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Core Community | Hub & Lobby right now?
No players are recorded on Core Community | Hub & Lobby at this moment; it is offline, and the last sighting was 9 days 18 hours ago.
How does Core Community | Hub & Lobby rank against other Rust servers?
The last seven days of player hours place Core Community | Hub & Lobby at #15,308, in the top 70% of all ranked servers.
Operator and location
How reliably does Core Community | Hub & Lobby stay online?
No contact with Core Community | Hub & Lobby right now, and the last recorded contact was 9 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.
Where in the world is Core Community | Hub & Lobby hosted?
Nothing about a region comes from Core Community | Hub & Lobby. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 141.101.175.112:28015.
Which Rust version is Core Community | Hub & Lobby running?
On Windows, Core Community | Hub & Lobby runs Rust network protocol 2634 and build 167398. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Core Community | Hub & Lobby run its wipes?
The rhythm of Core Community | Hub & Lobby cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 11 days 13 hours is how long the current world has been running.
Lists and tags
What do the server tags on Core Community | Hub & Lobby mean?
Tags published by Core Community | Hub & Lobby and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Core Community | Hub & Lobby appear?
The Rust Server Trends lists that take in Core Community | Hub & Lobby are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Core Community | Hub & Lobby?
To join, enter client.connect 141.101.175.112:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.