Station XX-15479 · no signal
[LAN] NVRIN Build (creative)
Offline 14.10.161.128:28015 checked 43d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,479
- no region published
- Last wipe
- 50d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 8 Sep, 15:00 UTC50d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [LAN] NVRIN Build (creative)?
A procedural map runs on [LAN] NVRIN Build (creative), generated by the game.
Which settings and rules apply on [LAN] NVRIN Build (creative)?
The name of [LAN] NVRIN Build (creative) gives no gather rate. At the game's default, groups can have up to 8 players. It plays in build & creative mode, sandbox construction without gathering. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [LAN] NVRIN Build (creative)?
No players are recorded on [LAN] NVRIN Build (creative) at this moment; it is offline, and the last sighting was 43 days 5 hours ago.
How does [LAN] NVRIN Build (creative) rank against other Rust servers?
The last seven days of player hours place [LAN] NVRIN Build (creative) at #15,479, in the top – of all ranked servers.
Operator and location
How reliably does [LAN] NVRIN Build (creative) stay online?
No contact with [LAN] NVRIN Build (creative) right now, and the last recorded contact was 43 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does [LAN] NVRIN Build (creative) run from?
A region is not published by [LAN] NVRIN Build (creative). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 14.10.161.128:28015 is the address it uses.
What build of Rust does [LAN] NVRIN Build (creative) use?
On Linux, [LAN] NVRIN Build (creative) runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does [LAN] NVRIN Build (creative) run its wipes?
On record so far are too few of [LAN] NVRIN Build (creative)'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 50 days 20 hours.
Tags
What do the server tags on [LAN] NVRIN Build (creative) mean?
These are the tags [LAN] NVRIN Build (creative) publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^c (Creative): Build freely in sandbox mode, with no gathering; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [LAN] NVRIN Build (creative) appear?
The Rust Server Trends lists that take in [LAN] NVRIN Build (creative) are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to [LAN] NVRIN Build (creative)?
Enter client.connect 14.10.161.128:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.