Station XX-15318 · recording
The BAD idea
Online 139.180.52.71:28015 checked 11m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on The BAD idea?
The BAD idea runs a procedural map of size 4,500 with seed 6738, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on The BAD idea?
The name of The BAD idea gives no gather rate. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on The BAD idea right now?
A reading taken now shows 0 players on The BAD idea, which has 100 slots. The population averaged 0 players over the past week.
How does The BAD idea rank against other Rust servers?
On player hours for the past week, The BAD idea sits at #15,318, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does The BAD idea stay online?
Right now, you can reach The BAD idea. Its reported uptime points to a restart about 8 days 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.
Does The BAD idea hold a steady tick rate?
Across the last 48 hours it averaged 88 server fps, with a floor of 71. Buildings, deployables and all the rest of the world's entities brought it to a high of 110,139. It reached a ceiling of 5,444 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is The BAD idea hosted?
A region is not published by The BAD idea. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 139.180.52.71:28015 is the address it uses.
What build of Rust does The BAD idea use?
Rust network protocol 2633 and build 165217 on Windows is what The BAD idea runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does The BAD idea run its wipes?
The rhythm of The BAD idea cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 44 days 2 hours.
Tags
What do the server tags on The BAD idea mean?
The game's server browser reads the tags The BAD idea publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does The BAD idea appear?
You will find The BAD idea on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto The BAD idea?
You can connect by pressing F1 in Rust and typing client.connect 139.180.52.71:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.