Station XX-15106 · no signal
LunaRust Build - LGS3 test
Offline 138.84.34.198:28175 checked 13d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,106
- top 70%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.4 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 00:23 UTC16d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 10 Oct, 15:41 UTC18d ago | M0.0▲rising | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on LunaRust Build - LGS3 test?
You will find no gather rate in the name of LunaRust Build - LGS3 test. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on LunaRust Build - LGS3 test right now?
LunaRust Build - LGS3 test is not responding at this moment and is offline, last seen 13 days 21 hours ago.
How does LunaRust Build - LGS3 test rank against other Rust servers?
On player hours for the past week, LunaRust Build - LGS3 test sits at #15,106, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does LunaRust Build - LGS3 test stay online?
As recorded now, LunaRust Build - LGS3 test is not reachable, the last contact having been 13 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.
Where in the world is LunaRust Build - LGS3 test hosted?
Nothing about a region comes from LunaRust Build - LGS3 test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 138.84.34.198:28175.
What build of Rust does LunaRust Build - LGS3 test use?
Rust network protocol 2634 and build 167398 on Linux is what LunaRust Build - LGS3 test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on LunaRust Build - LGS3 test?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
How often does LunaRust Build - LGS3 test wipe, and on which days?
On record so far are too few of LunaRust Build - LGS3 test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 11 hours.
Lists and tags
What do the server tags on LunaRust Build - LGS3 test mean?
Tags published by LunaRust Build - LGS3 test and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does LunaRust Build - LGS3 test appear?
You will find LunaRust Build - LGS3 test on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to LunaRust Build - LGS3 test?
Enter client.connect 138.84.34.198:28175 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.