Rust Server TrendsSeismic network · station log
Recording Stations11,664 Players43,407 Active3,022 Wipes · 3 h93 48 h

Station XX-14799 · no signal

TEST

Offline 138.124.85.71:28015 checked 22d ago

teams off hardcore
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,799
top 66%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14799 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.5 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 00:01 UTC26d ago M0.0rising 1 – running 0
Fri 18 Sep, 11:08 UTC39d ago M0.0rising 1 held half 13.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average
10/ 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average
1/ 400
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average
2/ 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average
3/ 75
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average
2/ 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average
1/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TEST?

TEST uses a procedural map, which the game generates.

Which settings and rules apply on TEST?

No gather rate appears in the name of TEST. It gives no group limit in its listing. It plays in hardcore mode, Facepunch's most demanding mode. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on TEST?

TEST is not responding at this moment and is offline, last seen 22 days 8 hours ago.

How does TEST rank against other Rust servers?

The last seven days of player hours place TEST at #14,799, in the top 66% of all ranked servers.

Server details

How reliably does TEST stay online?

TEST is down at the moment; the last recorded contact was 22 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is TEST hosted?

No region is published by TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 138.124.85.71:28015 is the address it uses.

Which Rust version is TEST running?

Rust network protocol 2634 and build 166494 on Windows is what TEST runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on TEST?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does TEST run its wipes?

Too few wipes of TEST are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 26 days 2 hours.

Server tags

What do the server tags on TEST mean?

These are the tags TEST publishes for the browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp10 (Max players): 10 slots are available; ts0 (Group limit): Team play is turned off; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TEST appear?

The Rust Server Trends lists that take in TEST are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

How to join

What steps get you onto TEST?

You can connect by pressing F1 in Rust and typing client.connect 138.124.85.71:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp10
Max players 10 slots are available.
ts0
Group limit Team play is turned off.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build It runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.