Rust Server TrendsSeismic network · station log
Recording Stations11,636 Players31,247 Active2,768 Wipes · 3 h72 48 h

Station AU-14328 · no signal

LocalServer

Offline 136.175.178.6:28015 checked 3d ago

pve
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,328
top 64%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station AU-14328 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average
32/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average
6/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average
29/ 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
31/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
17/ 150
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on LocalServer?

The map on LocalServer is procedural, produced by the game.

Which settings and rules apply on LocalServer?

You will find no gather rate in the name of LocalServer. It gives no group limit in its listing. pve is the game mode, no combat against other players. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on LocalServer?

A reading taken now finds LocalServer offline; the most recent activity was 3 days 14 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does LocalServer rank against other Rust servers?

Over the last seven days, LocalServer recorded enough player hours to reach #14,328 worldwide, placing it in the top 64% of all ranked servers.

Operator and location

How reliably does LocalServer stay online?

LocalServer is down at the moment; the last recorded contact was 3 days 14 hours ago. It was up 0% of the time across the last 3 full days: 0 of 72 hours. On 25 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does LocalServer run from?

No region is published by LocalServer, whose region code is au1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 136.175.178.6:28015.

Which Rust version is LocalServer running?

Rust network protocol 2583 and build 110006 on Windows is what LocalServer runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does LocalServer wipe, and on which days?

The rhythm of LocalServer cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 3 days 14 hours.

Tags

What do the server tags on LocalServer mean?

Tags published by LocalServer and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; v2583 (Protocol): To connect, your game must be on the same protocol, 2583; cs110006 (Build): The game build is 110006; ptrak (Networking): The network layer is RakNet, the game's standard; $rau1 (Region code): You'll see it listed with the region code au1; ^p (PvE): You won't fight other players here; the world is what threatens you. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LocalServer appear?

The Rust Server Trends lists that take in LocalServer are: Rust community servers without the side modes and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Last wipe: In the last week.

Connecting

What steps get you onto LocalServer?

Enter client.connect 136.175.178.6:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$rau1,v2583,^p,gmrust,cs110006

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
v2583
Protocol To connect, your game must be on the same protocol, 2583.
cs110006
Build The game build is 110006.
ptrak
Networking The network layer is RakNet, the game's standard.
$rau1
Region code You'll see it listed with the region code au1.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.