Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players75,280 Active3,722 Wipes · 3 h228 48 h

Station XX-15348 · no signal

The Hunting Lodge Test

Offline 135.181.179.111:28019 checked 7d ago

pve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15348 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 55 on average
21/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 32 on average
34/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average
18/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
6/ 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
42/ 200
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average
6/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on The Hunting Lodge Test?

A procedural map runs on The Hunting Lodge Test, generated by the game.

Which settings and rules apply on The Hunting Lodge Test?

The name of The Hunting Lodge Test gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on The Hunting Lodge Test?

A reading taken now finds The Hunting Lodge Test offline; the most recent activity was 7 days 16 hours ago.

How does The Hunting Lodge Test rank against other Rust servers?

Over the last seven days, The Hunting Lodge Test recorded enough player hours to reach #15,348 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does The Hunting Lodge Test stay online?

The Hunting Lodge Test is down at the moment; the last recorded contact was 7 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.

Where in the world is The Hunting Lodge Test hosted?

No region is published by The Hunting Lodge Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 135.181.179.111:28019.

What build of Rust does The Hunting Lodge Test use?

On Linux, The Hunting Lodge Test runs Rust network protocol 2635 and build 167819. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does The Hunting Lodge Test wipe, and on which days?

The rhythm of The Hunting Lodge Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 16 hours.

Tags

What do the server tags on The Hunting Lodge Test mean?

Tags published by The Hunting Lodge Test and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167819 (Build): The game build is 167819; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does The Hunting Lodge Test appear?

These Rust Server Trends lists include The Hunting Lodge Test: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto The Hunting Lodge Test?

Enter client.connect 135.181.179.111:28019 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmvanilla,cs167819,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167819
Build The game build is 167819.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.